Terror
from Beyond, a new Operation, is now available! Travel to the remote
planet of Asation, where the Dread Masters have commandeered an ancient
Gree Hypergate in order to unleash untold horrors upon the galaxy. Terror
from Beyond features 5 powerful new boss encounters that can be challenged
in 8- and 16- player Story or Hard Mode, offering some of the most
challenging group content yet!
A
new set of PvE gear is available! Dread Guard gear is now the most
powerful PvE equipment in the galaxy. It can be acquired from deep within
Terror from Beyond (Hard Mode).
Significant
changes have been made to crowd control to address the amount of control a
player can be subject to at once. See the Classes and Combat section for
details.
Classes and Combat
General
The
crowd control gameplay has been adjusted to address the amount of control
a player can be subject to at once. The majority of this change comes
from reduced ranges on a number of crowd control abilities, as well as
some adjustments to area of effect knockback abilities. To complement
these changes, some small Resolve system tweaks (found in the PvP
section) have been put in place to polish the system as a whole.
The
ground targeting reticule for an ability queued during another ability's
channel is no longer cleared when the channeled ability has finished.
Players
no longer receive the error message "You cannot cast while
moving" when moving, stopping, and then immediately using a
ground-targeted ability.
When
a player is defeated immediately after applying a damage over time effect
to another character, the player is no longer occasionally put back into
combat after being revived.
Jedi Knight
General
Force
Sweep's timing has been adjusted; the ability now executes faster.
Force
Stasis has a new animation.
Sentinel
Guarded
by the Force now lasts 4 seconds (down from 5 seconds).
Zen
(Shii-Cho Form) has been redesigned. Now, while Shii-Cho Form is active,
using Zen consumes 1 charge every .5 seconds, generating 2 Focus for
each charge consumed.
Valorous
Call can no longer be activated when you already have 30 stacks of
Centering.
Focus (Sentinel)
Zephyrean
Slash has been redesigned. It now gives Strike, Zealous Strike, Slash,
Blade Storm, and Dispatch a 50% chance per point to reduce the active
cooldown of Force Sweep and Zealous Leap by .5 seconds per point.
Swift
Slash now additionally affects Dispatch.
Saber
Strength now additionally affects Dispatch.
Singularity:
Stacks of Singularity now additionally reduce the Focus cost of Force
Sweep by 12.5% per point per stack.
Shii-Cho
Mastery's armor penetration has been increased to 15% per point.
Guardian Vigilance
Gather
Strength: The bonus damage provided by each stack has been reduced to
2% per point.
Focus (Guardian)
Zephyrean
Slash has been redesigned. It now gives Strike, Zealous Strike, Slash,
Blade Storm, and Dispatch a 50% chance per point to reduce the active
cooldown of Force Sweep and Zealous Leap by .5 seconds per point.
Swift
Slash now additionally affects Dispatch.
Saber
Strength now additionally affects Dispatch.
Singularity:
Stacks of Singularity now additionally reduce the Focus cost of Force
Sweep by 12.5% per point per stack.
Inner
Focus now causes Combat Focus to generate 2 additional Focus per point.
Shii-Cho
Mastery: Armor penetration has been increased to 15% per point.
Sith Warrior General
Smash's
timing has been adjusted; the ability now executes faster.
Ravage's
audio now plays reliably when the ability is used.
Marauder
Undying
Rage now lasts 4 seconds (down from 5 seconds).
Berserk
(Shii-Cho Form) has been redesigned. Now, while Shii-Cho Form is active,
using Berserk consumes 1 charge every .5 seconds, generating 2 Rage for
each charge consumed.
Frenzy
can no longer be activated when you already have 30 stacks of Fury.
Rage (Marauder)
Overpower
has been redesigned. It now gives Assault, Battering Assault, Vicious
Slash, Force Scream, and Vicious Throw a 50% chance per point to reduce
the active cooldown of Smash and Obliterate by .5 seconds per point.
Brutality
now additionally affects Vicious Throw.
Saber
Strength now additionally affects Vicious Throw.
Shockwave:
Stacks of Shockwave now additionally reduce the Rage cost of Smash by
12.5% per point per stack.
Shii-Cho
Mastery's armor penetration has been increased to 15% per point.
Juggernaut
Pooled
Hatred: The bonus damage provided by each stack has been reduced to 2%
per point.
Rage (Juggernaut)
Overpower
has been redesigned. It now gives Assault, Sundering Assault, Vicious
Slash, Force Scream, and Vicious Throw a 50% chance per point to reduce
the active cooldown of Smash and Obliterate by .5 seconds per point.
Brutality
now additionally affects Vicious Throw.
Saber
Strength now additionally affects Vicious Throw.
Shockwave:
Stacks of Shockwave now additionally reduce the Rage cost of Smash by
12.5% per point per stack.
Empowering
Rage now causes Enrage to generate 2 additional Rage per point.
Shii-Cho
Mastery: Armor penetration has been increased to 15% per point.
Jedi Consular General
Force
Stun now costs no Force and has a 10-meter range.
Force
Speed now has a 20-second cooldown (down from 30).
Force
Wave now costs no Force and affects targets in a 15-meter cone in front
of you. This ability now executes faster.
Sage
Force
Mend: This new ability allows you to heal yourself for a moderate
amount. It costs no Force, is instant, and has a 30-second cooldown.
Seer
Valiance
now additionally increases the healing of Force Mend by 15% per point.
Egress
has been redesigned. It now causes Force Speed to remove roots and
snares and grants immunity to roots and snares for its duration.
Telekinetics
Mental
Alacrity now additionally provides immunity to interrupts for its
duration. It has improved visual effects to demonstrate this effect.
Telekinetic
Effusion no longer reduces the cooldown of Force Speed.
Telekinetic
Wave has a new animation.
Kinetic
Collapse: The Incapacitation effect caused by this skill no longer
breaks on damage.
Shadow
Force
Cloak now has a 2 minute cooldown.
Kinetic Combat
Elusiveness
has been redesigned. It now requires Double-Bladed Saber Defense and
increases the Force recovered by Double-Bladed Saber Defense.
Successful shielding, parries, and deflects now reduce the active
cooldown of Resilience by .5 second per point. This effect cannot occur
more than once every second.
Infiltration
Infiltration
Tactics: When Find Weakness activates, your next Shadow Strike deals
30% more damage and costs 75% less Force. This cannot occur more than
once every 15 seconds, but each rank after the first reduces this rate
limit by 3 seconds.
Celerity
now additionally reduces the cooldown of Force Speed by 2.5 seconds per
point.
Masked
Assault now additionally finishes the cooldown of Blackout when you
exit stealth. In addition, Masked Assault causes Shadow's Respite to
reduce all damage taken by 25% while active.
Fade
now additionally reduces the damage taken from area effects by 15% per
point and reduces the cooldown of Force Cloak by 15 seconds per point
(down from 30 seconds per point). Kinetic Field no longer provides this
effect.
Kinetic
Field has been redesigned. Critical hits now cause you to build a
Kinetic Field, increasing damage reduction by 1% per point per stack.
This effect stacks up to 3 times. This skill is now located in tier 5
of the skill tree.
Situational
Awareness is now located in tier 6 of the skill tree.
Deep
Impact is now a 2-point skill with the same overall effect.
Humbling
Strike is a new 1-point skill in tier 6 of the skill tree. It causes
the target of your Spinning Kick to be slowed by 70% for 3 seconds when
the knockdown effect ends. It requires Subduing Techniques.
Clairvoyant
Strike: Using Project no longer consumes the buff provided by this
ability. This change was made to better synergize with Spinning Strike
during execute phases.
Clairvoyant
Strike now correctly increases Project's damage with 1 stack.
Sith Inquisitor General
Electrocute
now costs no Force and has a 10-meter range.
Force
Speed now has a 20-second cooldown (down from 30).
Overload
now costs no Force and affects targets in a 15-meter cone in front of
you. This ability now executes faster.
Sorcerer
Unnatural
Preservation: This new ability allows you to heal yourself for a
moderate amount. It costs no Force, is instant, and has a 30-second
cooldown.
Corruption
Dark
Resilience now additionally increases the healing of Unnatural
Preservation by 15% per point.
Fadeout
has been redesigned. It now causes Force Speed to remove roots and
snares and grants immunity to roots and snares for its duration.
Lightning
Polarity
Shift now additionally provides immunity to interrupts for its
duration. It has improved visual effects to demonstrate this effect.
Lightning
Effusion no longer reduces the cooldown of Force Speed.
Backlash:
The blindness effect caused by this skill no longer breaks on damage.
The visual explosion effect now plays on the correct target.
Assassin
Force
Cloak now has a 2 minute cooldown.
Darkness
Lightning
Recovery has been redesigned. It now requires Lightning Reflexes and
increases the Force recovered by Lightning Reflexes. Successful
shielding, parries, and deflects now reduce the active cooldown of
Force Shroud by .5 second per point. This effect cannot occur more than
once every second.
Deception
Duplicity:
When Exploit Weakness activates, your next Maul deals 30% more damage
and costs 75% less Force. This cannot occur more than once every 15
seconds, but each rank after the first reduces this rate limit by 3
seconds.
Avoidance
now additionally reduces the cooldown of Force Speed by 2.5 seconds per
point.
Darkswell
now additionally finishes the cooldown of Blackout when you exit
stealth. In addition, Darkswell causes Dark Embrace to reduce all damage
taken by 25% while active.
Fade
now additionally reduces the damage taken from area effects by 15% per
point and reduces the cooldown of Force Cloak by 15 seconds per point
(down from 30 seconds per point). Entropic Field no longer provides
this effect.
Entropic
Field has been redesigned. Critical hits now cause you to build an
Entropic Field, increasing damage reduction by 1% per point per stack.
This effect stacks up to 3 times. This skill is now located in tier 5
of the skill tree.
Resourcefulness
is now located in tier 6 of the skill tree.
Cracking
Blasts is now a 2-point skill with the same overall effect.
Magnetism
is a new 1-point skill in tier 6 of the skill tree. It causes the
target of your Spike to be slowed by 70% for 3 seconds when the
knockdown effect ends. It requires Static Cling.
Voltaic
Slash: Using Shock no longer consumes the buff provided by this
ability. This change was made to better synergize with Assassinate
during execute phases.
Static
Charges now correctly refers to the damage dealt by your next Surging
Charge's Discharge.
Voltaic
Slash now correctly increases Shock's damage with 1 stack.
Smuggler General
Defense
Screen: This ability's tooltip now mentions that it absorbs damage up to
a moderate limit and that it does not break stealth.
Flash
Grenade no longer has an Energy cost.
An
issue that could prevent players from taking cover properly has been
corrected. This issue could cause the error "Unknown Effect
Result" to display.
Gunslinger
Scrambling
Field has a new icon.
Pulse
Detonator's timing has been adjusted; it now executes faster.
Saboteur
Hot
Pursuit: This ability can now only be triggered once every 20 seconds.
Incendiary
Grenade's appearance no longer incorrectly displays 2 grenades in the
air. Some timing issues with the throwing animation have been
addressed.
Sharpshooter
Trickshot
is now usable within the 5 seconds immediately following Charged Burst,
Aimed Shot, or Quickdraw.
Dirty Fighting (Gunslinger)
Wounding
Shots has a new animation.
Scoundrel
Disappearing
Act now has a 2 minute cooldown.
Scrapper
Fight
or Flight has been redesigned. It finishes the cooldown on Sneak when
you exit stealth and allows Sneak to be used out of stealth, increasing
movement speed by 50% for 6 seconds. It still removes the penalty to
healing done and received caused by Disappearing Act.
Flee
the Scene now additionally reduces the cooldown of Sneak by 7.5 seconds
per point. It also now reduces the cooldown of Disappearing Act by 15
seconds per point (down from 30 seconds per point).
Imperial Agent General
Flash
Bang no longer has an Energy cost.
An
issue that could prevent players from taking cover properly has been
corrected. This issue could cause the error "Unknown Effect
Result" to display.
Sniper
Ballistic
Shield has a new icon.
Cover
Pulse's timing has been adjusted; it now executes faster.
Marksmanship
Followthrough
is now usable within the 5 seconds immediately following Snipe, Ambush,
or Takedown.
Engineering
Calculated
Pursuit: This ability can now only be triggered once every 20 seconds.
Operative
Cloaking
Screen now has a 2 minute cooldown.
Concealment
Energy
Screen has been redesigned. It is now called "Ghost." It
finishes the cooldown on Sneak when you exit stealth and allows Sneak
to be used out of stealth, increasing movement speed by 50% for 6
seconds. It still removes the penalty to healing done and received
caused by Cloaking Screen.
Advanced
Cloaking now additionally reduces the cooldown of Sneak by 7.5 seconds
per point. It also now reduces the cooldown of Cloaking Screen by 15
seconds per point (down from 30 seconds per point).
Trooper General
Hold
the Line now has more noticeable visual effects.
Cryo
Grenade's range has been decreased from 30 meters to 10 meters.
Commando
Due
to changes in the Commando skill trees, all Commandos have had their
skill points refunded.
Disabling
Shot is a new ability that interrupts the target's current action and
prevents that ability from being used for the next 4 seconds.
Gunnery
Concussive
Force: Stockstrike now immobilizes the target for 4 seconds instead of
knocking it back.
Cover
Fire: This ability's snare has been increased to 70%.
Charged
Barrel: Each stack of Charged Barrel now additionally reduces the
activation time of your next Advanced Medical Probe by 20% per stack.
Combat Medic
Kolto
Residue now additionally snares enemies struck by your Kolto Bomb by
50% for 3 seconds.
Potent
Medicine is now a 3-point skill with the same overall effect.
Frontline
Medic is a new 2-point skill. While protected by your own Trauma Probe,
firing Hammer Shot at an enemy now triggers your Trauma Probe (this can
only happen once every 3 seconds). This does not trigger if your health
is full.
Vanguard Tactics
Pulse
Generator: Each stack now causes 20% additional damage. This can stack
up to 3 times.
Shock
Absorbers now additionally reduces damage taken from area effects by
15% per point. Damage reduction while stunned has been increased to 15%
per point.
Assault Specialist (Vanguard)
Sweltering
Heat's snare has been reduced to 30%.
Incendiary
Round's range has been reduced to 10 meters.
Assault
Plastique's range has been reduced to 10 meters.
Assault Specialist (Commando)
Sweltering
Heat's snare has been reduced to 30%.
Bounty Hunter General
Electro
Dart's range has been decreased from 30 meters to 10 meters.
Unload
has a new animation when used with a single blaster pistol.
Mercenary
Due
to changes in the Mercenary skill trees, all Mercenaries have had their
skill points refunded.
Disabling
Shot is a new ability that interrupts the target's current action and
prevents that ability from being used for the next 4 seconds.
Arsenal
Afterburners:
Rocket Punch now immobilizes the target for 4 seconds instead of
knocking it back.
Pinning
Fire: This ability's snare has been increased to 70%.
Tracer
Lock: Each stack of Tracer Lock now additionally reduces the activation
time of your next Healing Scan by 20% per stack.
Bodyguard
Kolto
Residue now additionally snares enemies struck by your Kolto Missile by
50% for 3 seconds.
Warden
is now a 3-point skill with the same overall effect.
Peacekeeper
is a new 2-point skill. While protected by your own Kolto Shell, firing
Rapid Shots at an enemy now triggers your Kolto Shell (this can only
happen once every 3 seconds). This does not trigger if your health is
full.
Pyrotech (Mercenary)
Sweltering
Heat's snare has been reduced to 30%.
Powertech Advanced Prototype
Prototype
Flame Thrower: Each stack now causes 20% additional damage. This can
stack up to 3 times.
Stabilized
Armor now additionally reduces damage taken from area effects by 15%
per point. Damage reduction while stunned has been increased to 15% per
point.
Pyrotech (Powertech)
Sweltering
Heat's snare has been reduced to 30%.
Incendiary
Missile's range has been reduced to 10 meters.
Thermal
Detonator's range has been reduced to 10 meters.
Companion Characters General
Players
can now use "match color to chest" for their companions, and
can choose to show or hide companion head gear.
Companions
no longer have their weapons drawn on the player's starship.
Companions Gault
Memento
Marketing: This conversation is now only available on the player's ship.
Lord Scourge
Legends:
Affection gained during this conversation is now properly granted to
Lord Scourge (instead of Rusk).
Tallos Drellik
The
conversation for "Failure" now grants affection gains and
losses correctly.
Vector
Agents
on the conversation "The Lost Colony" now properly receive
affection rewards for the dialogue.
Crew Skills Gathering
Several
gathering nodes that were previously inaccessible (for instance, some
that were underneath terrain) can now be harvested.
Flashpoints and Operations Flashpoints General
While
participating in a Flashpoint conversation, using Esc to cancel a
conversation and then pressing the "x" button to close the
window no longer causes the player to exit the Flashpoint instance.
Kaon Under Siege
Players
can no longer stand on a wall in order to trivialize encounter
mechanics.
Floating
lights in this Flashpoint now render correctly in low-detail mode.
Lost Island
Transgenic
Sample Eleven's overall damage has been decreased in Story Mode.
Project
Sav-Rak no longer spits Rak Rot in Story Mode.
In
Story Mode, Doctor Lorrick no longer casts Satchel Charge, and Corrosive
Smash's cooldown has been increased.
Doctor
Simlo and Doctor Proxinus are now easier to defeat.
The
Putrid Shaclaw's Infectious Bite no longer causes Festering Rot in Story
Mode.
LR-5
Sentinel Droid's Discharge now gives players a 4.5-second warning in
Story Mode (and a 3-second warning in Hard Mode) before activating its
ground effect. Players can now move the impending effect away from the
group or tank. Plasma Arc no longer has an activation time and is
executed while moving, and Incinerate is correctly marked as area of
effect damage.
In
Story Mode, LR-5 Sentinel Droid's Discharge ground effects have a longer
duration before growing in size, and it is limited to 3 active effects
at one time. Incinerate's damage has been reduced, its damage over time
effect can be dispelled, and it is now only applied to its primary
target (instead of nearby targets).
The Esseles
Players
who fall into the Power Core are now defeated more reliably.
Operations General
[WEEKLY]
Deadly Operations now awards 30 Daily Commendations.
[WEEKLY]
Galactic Operations now awards 10 Daily Commendations and 8 Black Hole
Commendations.
[WEEKLY]
Galactic Crisis Points now awards 10 Daily Commendations and 8 Black
Hole Commendations.
Explosive
Conflict now awards 10 Black Hole Commendations and crafting materials.
Eternity Vault
Annihilator
Droid XRR-3 can now be attacked more reliably with abilities that
require standing behind the target.
Characters
no longer occasionally become invisible when moving through the lava
tunnels.
Corrected
the location of a misplaced Ancient Power Source during the Soa
encounter.
Explosive Conflict
Ugnaut
Engineers' "Firebomb" now correctly displays visual effects on
the ground for the full duration of the effect.
The
console that deactivates Colonel Vorgath's minefield is now positioned
in a more accessible location.
Damaging
Toth and Zorn too quickly no longer causes their health threshold
mechanics to overlap (in all difficulty modes).
Chests
in Explosive Conflict no longer contain Black Hole Commendations. They
now have increased amounts of credits and crafting materials.
Bosses
in Hard Mode Explosive Conflict now drop 5 Black Hole Commendations
each.
Players
can no longer use certain abilities to avoid an exhaustion zone in this
Operation.
A
number of changes have been made to Explosive Conflict's Story Mode in
order to make it more accessible for pick-up groups.
Toth and Zorn
Frenzy
now increases damage less per stack.
Toth
now waits longer before using area of effect abilities after jumping.
Fearful
now increases damage taken by a lower amount.
The
amount of time before Toth and Zorn enrage when one dies has been
increased.
The
enrage timer for the encounter has been increased to 6 minutes 30
seconds.
Firebrand and Stormcaller
The
activation time of Incinerate Armor, Double Destruction, and Defensive
Systems has been increased.
Incinerate
Armor no longer increases damage taken in addition to its armor
debuff.
Shield
generators can no longer be damaged by players.
Colonel Vorgath
Probe
Droids no longer use Cleave.
The
enrage timer for the encounter has been increased to 4 minutes 30
seconds.
Warlord Kephess
The
time before Baradium Bombers explode has been increased.
The
damage for the Pulsar Power Droids' rail shot has been decreased.
Kephess'
damage in the final phase has been decreased.
The
damage from the Trandoshan Warrior's reflective shields has been
decreased.
The
enrage timer for the encounter has been increased.
Karagga's Palace
Bonethrasher
can now be attacked more reliably with abilities that require standing
behind the target.
Proximity
Pulse Mines no longer spawn during the G4-B3 Heavy Fabricator encounter
in Story Mode.
Group Finder
Players
participating in a Group Finder group now have the ability to teleport to
the Group Finder instance at any point.
Players
who leave an active Group Finder instance can now be returned to the
location they were in when they used the "travel now" dialog
option to travel to the instance.
Once
players reach a checkpoint or defeat an Operation boss, they may choose
to exit at the normal area entrance when leaving.
Players
no longer receive more than one "Travel Now" dialog if one is
open when the group finds a new member.
Completing
the Group Finder mission for Operations now rewards a lockbox that
contains 5 Black Hole Commendations and 30 Columi Commendations.
Items
The
majority of offhand items can now be modified. Shields, Generators, and
Foci accept Armoring modifications, and Vibroknives and Shotguns accept
Barrels. Additionally, they can contain Color Crystal, Mod, and
Enhancement slots (though the Color Crystal slot does not currently
impact the visuals of the item). Note that there are some exceptions –
not all offhands can be modified. Due to this change, previously damaged
offhand items will be fully repaired, but items on the GTN or in the mail
will have their durability reduced to 0 and will need repairs.
Bind
on pickup and Bind on Legacy items can now be traded for up to 2 hours
between players that were eligible to loot the item.
Items
purchased from a vendor can now be sold to any vendor for full purchase
price (in commendations) for up to 2 hours. Stackable items and mission
items cannot be traded or sold back for full value. The 2 hour time is
terminated if a mod is added or removed or an augment slot is added. Bind
on Equip items cannot be refunded (in commendations) if they are traded,
mailed, put in a guild bank, or listed on the GTN.
Lockboxes'
2 hour timer terminates when the lockbox is opened.
The
formula that determines extraction costs for modifications has been
adjusted. Costs to remove Premium and Artifact quality modifications have
been reduced substantially. The cost to remove Prototype modifications
has been decreased slightly.
The
Heavy Sonic Disruptor can now be drawn correctly by characters.
Legacy
items now drop more frequently.
New
offhand items are now available on Black Hole vendors.
The
Czerka Crate-o-Matic no longer causes players to become invisible.
Missions and NPCs General
Shuttles
on Corellia, Belsavis, and Ilum now allow direct travel between areas
with daily missions.
Several
cinematics throughout the game have been improved. In many cases,
animations have been cleaned up and missing or extraneous characters
have been addressed.
Some
instances where the player would enter or leave a mission phase
unexpectedly have been corrected. This could, in some cases, cause a
player to become stuck.
An
issue that could cause a glow effect to be applied to a player's
starship holoterminal several times has been corrected.
World Missions Alderaan
Hive
Mined: Imperial Mine Inspectors now run away and despawn correctly when
freed.
Paladins:
Players can no longer accidentally attack Duke Charle Organa while
fighting the Wolf Baron.
Revenge
Served Cold: Line of sight issues with the Thul Cryo Dragoon have been
corrected.
Thwarting
House Thul: Looting Deral Thul's Cybernetic Implant now works properly
when the player is in a group.
Balmorra
Big
Guns: Mission indicators now direct players to the correct locations.
Coms
Away: The post-mission ambient dialogue from Fixer 66 now properly
relates to the player's choices.
Data
Corruption: This mission no longer progresses if the player cancels the
action while uploading the virus.
Flush
out the Snipers: Enemies for this mission's objective now have an
appropriate name ("Resistance Sharpshooter" instead of
"Gold Neerbray Commando").
Salting
the Fields: Each player in a group must now use the Soil Devastators
separately.
Storming
the Front: The medical supplies item is now displayed in the mission
tracker during the step "Heal the Wounded Republic Defenders.
Wild
Fire: The mission log text now correctly instructs players to return to
the Troida Military Workshop Hangar.
Corellia
The
item "Anti-rad Injector" associated with Glow and Counter
Eco-Terrorism now properly removes stacks of radiation poisoning from a
character over time.
Asset
Liquidation: Usable objective items and enemy NPCs related to this
mission now respawn more quickly.
Coronet
Shipping Invasion: More Imperial forces in the Coronet Shipping Docks
now count towards completion of this bonus mission.
Counter
Eco-Terrorism: Objective items related to this mission now respawn more
quickly.
Criminal
Crackdown: Usable objective items and enemy NPCs related to this
mission now respawn more quickly.
Forced
Labor: A Drall Engineer no longer runs through the force field when rescued.
Usable objects related to this mission now respawn faster.
Hoth
Imperial
Interference: This bonus mission is now the appropriate level
(previously, it was lower level than its main mission).
Razing
the Ice Fortress: The step "Speak to Seeker Kabath" now
directs the player to the correct location.
Ilum
Darkness
on Ilum: multiple encounters related to this mission can no longer be
activated at the same time.
Korriban
Allegiance:
Players can now consistently complete this mission while in a group.
Nar Shaddaa
Back
Alley: This mission now correctly provides a lockbox in its reward
choice.
Recruitment:
The Jedi Master now spawns reliably.
Zero
Protocol: The step "Return to Commandor Stron" now has an
appropriate map link.
Ord Mantell
Take
Back Drelliad Village: Separatist Defenders and Separatist Heavy
Gunners now grant credit towards the objective "Dispatch the
Separatist Forces.
Quesh
The
Republic Commando and Medical Officer on Quesh now properly show
mission indicators if a player is the appropriate level for Quesh.
Taris
Bashun's
Bodyguards: This bonus mission now activates correctly for Imperial
Agents. It is a bonus mission for the mission Cathar Assassination.
Tatooine
Shields
Down: Players now receive kill credit for Shielded Mark V Junk Droids
if their companion deals the killing blow.
Voss
A
Selfless Act: Log entries for this mission now reflect the proper
mission steps.
Dark
Rites: Dark Mastery: This mission now correctly awards affection points
for Companion Characters.
March
of Time: Monument text now remains on screen for a longer period of
time.
Signal
Fires: Gormak Tower Guards no longer pre-emptively despawn during this
mission.
Class Missions Jedi Knight
Vault
of the Gormak King: Players can no longer re-enter the Gormak Vault
phase once this mission has been completed.
Weapon
of the Jedi: Players who did not properly receive the "Jedi
Weapons" Codex entry will find it unlocked.
Sith Warrior
Ambush:
A Republic Strike Droid in Darth Vengean's Flagship no longer becomes
invisible.
An
Army of One: Players can no longer destroy Commander Naughlen's
barricade before they reach the mission step to do so.
Bringing
up the Rear: The map note for the task "Defeat the Imperial Rear
Guards" now displays correctly.
Choke
Point: The map note related to the mission step "Rendezvous with
Lieutenant Dargus" now displays correctly.
Distress
Call: Halidrell Setsyn now has a mission indicator on the appropriate
mission step.
General
Durant: The conversation with General Durant is no longer forced upon
completion of the mission step "Confront General Durant."
Lieutenant Pierce no longer enters combat during this mission.
Power
Play: The fight with Darth Vengean now only resets if Lord Draahg is
killed.
Jedi Consular
Deep
Cradle, Dark Heart: The conversation with Sophia Farash now triggers
correctly.
Nightmares:
The step "Find Doctor Kerrian" now directs players to the
correct location.
Old
Blood: The mission step "Enter Bekvalen Hall" now has an
appropriate map note. Hollow Voice now uses the correct language.
Sith Inquisitor
The
Dark Council: The step "Defeat Darth Thanaton" now points the
player to the correct location.
Smuggler
Eco-Terrorists:
This mission now correctly provides a Premium Skill Barrel 8 in
addition to the reward choice.
Heist
of the Millennium: The Droid head now has the appropriate model, and it
is now more obvious that players are removing a piece of it.
Into
the Fire: The conversation with Lokir-Ka no longer auto-triggers again
if the player uses Esc to end the conversation.
The
Endless Abyss: This mission now correctly provides a Prototype Artful
Mod 14 if you do not keep the blaster.
Imperial Agent
Imperial
Agents who are simultaneously on the "Travel to Nar Shaddaa"
step of Kaliyo's mission "What You Do for a Partner" and the
"Closing the Deal" class mission can now satisfy both mission
steps by traveling to Nar Shaddaa.
The
Assassin's Prize: Players can no longer accidentally leave Denri Ayl's
mission area.
The
Sky Burns: Players no longer see this mission progress until the
beacons are fully planted.
Trooper
Public
Relations: Sergeant Jaxo can no longer die during one of the steps
requiring the player to speak with her. Re-opening the door after
closing it during the bomb sequence can no longer cause this mission to
become blocked. Players can no longer infiltrate Port Raga until they
have spoken to Jaxo.
Welcome
Party: Colonel Gaff's conversation no longer begins automatically when
the player approaches.
Bounty Hunter
Electrocution:
Jicoln's electric floor now properly stuns players, and its debuff has
an appropriate icon.
Honor
or Glory: The conversation with Toran is no longer forced if the player
uses Esc to cancel the conversation.
Meeting
the Admiral: The last step of this mission no longer directs you back
to Hangar Bay 59 if you helped the Admiral.
The
Alderaan Target: All companion affection changes during this mission
are now properly applied at the end of the mission.
NPCs
The
Nightmare Pilgrim can now be respawned every 30 minutes (down from 2
hours).
Intelligence
Officer Breerdin no longer treats all alien characters as Chiss.
Corsec
Blaster Droids on Corellia are no longer invisible.
Members
of the Black Sun and Coruscant Security now engage in combat
appropriately in several areas on Coruscant.
Several
common NPC Boss encounters have had their loot adjusted to be more in
line with their rarity.
Conquest
Droids on Balmorra no longer attack other Imperial NPCs that enter their
range.
Lowered
the volume of some vociferous training droids on Korriban.
The
Released Rancor on Belsavis now animates properly when moving.
PvP General
Level
50 daily Warzone missions (No Quarter and March Them Down) now only
require 4 Warzone completions (down from 6). Winning a Warzone still
counts as an extra completion.
The
Resolve system has been adjusted in the following ways.
When
a player becomes immune to control due to Resolve, his Resolve meter
will not start decaying until after all the current controlling effects
expire (instead of decaying immediately after the immunity begins).
Players
under the effects of a control ability now build less Resolve for other
control abilities that target them. The exact amount of Resolve the
player builds is based on the time remaining on the ability currently
controlling the player and the relative strength of that ability's
effect. If two stuns of similar strength (such as Electrocute and
Debilitate) target a single player at the same time, the second ability
would generate very little Resolve. However, if the two effects were
applied so that the duration of their effects overlapped very little,
each effect would grant its full (or nearly full) Resolve to the
target.
A
new Codex entry can be found in the Game Rules section to help players
who are unfamiliar with the details of the Resolve system.
New
Recruit MK-2 gear is now available. This gear replaces the Recruit set,
which is no longer available.
Unranked
Warzones now backfill empty player slots more frequently.
Elite
War Hero weapons and offhands have been added to the PvP vendors.
The
cost of War Hero weapons and offhands has been reduced.
3
Warzone Commendations can now be traded for 1 Ranked Warzone
Commendation.
Non-flagged
players will no longer be flagged for PvP when a hostile player users
beneficial abilities on an NPC the non-flagged player's companion is in
combat with.
Warzones General
Leaving
a Warzone queue from the queue window now properly closes the
"join Warzone" dialog.
Huttball
Arena
crowd visual effects have been added.
Frogdogs
now hear voiceover when they score their second point.
The
maximum time limit in Huttball has been reduced from 15 minutes to 13
minutes.
Some
locations that would erroneously remove the AFK debuff when the player
was not in a combat area have been corrected.
Novare Coast
The
fire rate for each of the turrets has been increased from 8 seconds to
9 seconds.
Players
are no longer required to press Spacebar to exit the loading screen
before this Warzone.
Voidstar
In
the event that neither team breaches the first set of doors, the winner
of the match is now the team that scored the most kills.
Players
can no longer target area of effect abilities through the forcefield in
the third room.
Some
locations that would erroneously remove the AFK debuff when the player
was not in a combat area have been corrected.
Space Combat
Items
that grant repeated upgrades of the same type are now correctly accounted
for.
Power
Conversion Module abilities now appear in the correct quickslot during
Space Combat Missions for Imperial Agents.
UI General
The
title row in panels such as the Guild Roster and Who List no longer
occasionally disappear.
The
"inspect" window now closes when the inspected character is
too far away.
The
"promote" and "demote" buttons are now more visible
in the guild UI.
Players
can now set their moods, altering their character's facial expression.
Moods can be found in the emote browser near the chat window.
Activating
multiple UI panels in very rapid succession no longer causes the game to
become unresponsive.
Players
can now use shift+right click to equip an item directly on their active
companion.
Chat
PvP
messages (such as becoming flagged) can now be toggled off in chat tabs.
The
description of the chat preference "Group Awareness Ping" now
more accurately describes its effect. The tooltip now reads: "Plays
an audible tone when your name is said in a Group chat channel. If you
have heard an audible tone in the last 30 seconds, you won't hear one.
Maps
The
accuracy of the Promenade map on Nar Shaddaa has been improved.
The
map for the Dark Temple Approach on Dromund Kaas now better reflects the
world.
Several
areas where the map would incorrectly transition to a new map have been
corrected.
Miscellaneous Bug Fixes
Jedi
Consulars arriving on Balmorra are no longer facing their ship door upon
entering the spaceport.
The
Dromund Kaas Nexus Cantina rest zone has been slightly adjusted.
The
Fernell Research Facility on Balmorra now displays the correct name.
Trees
and large moving objects now cast animated shadows in the game world.
Shadows are smoother, and players will notice improved self-shadowing.
Additionally, the shadow system has been optimized to increase
performance. Players utilizing AMD Crossfire or Nvidia SLI options will
see a boost in performance. To see these changes, the shader settings and
shadow settings must be set to "high."
Several
minor art issues, like floating objects, seams in the terrain, and issues
with disappearing geometry have been corrected.
Many
places in the world where players could get stuck have been fixed.
Several
typographical errors have been corrected.
An
issue that could cause display problems after changing a video card out
has been addressed.
Players
can no longer use some abilities near ledges to avoid taking falling
damage.
Players
performing certain emotes while riding the Jawa Balloon on Tatooine are
no longer teleported back to the balloon's start position.
Changes
to the Grass Quality slider in the options now apply immediately when the
player presses "OK" or "Apply."
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