Last Updated: 9/10/2012
The patch notes published for the Public Test Server are not final and are subject to change. The Public Test Server Patch Notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.
- Terror
from Beyond, a new Operation, is now available! Travel to the remote
planet of Asation, where the Dread Masters have commandeered an ancient
Gree Hypergate in order to unleash untold horrors upon the galaxy. Terror
from Beyond features 5 powerful new boss encounters that can be challenged
in 8- and 16- player Story or Hard Mode, offering some of the most
challenging group content yet!
- A
new set of PvE gear is available! Dread Guard gear is now the most
powerful PvE equipment in the galaxy. It can be acquired from deep within
Terror from Beyond (Hard Mode).
- Significant changes have been made to crowd control to address the amount of control a player can be subject to at once. See the Classes and Combat section for details.
General
- The
crowd control gameplay has been adjusted to address the amount of control
a player can be subject to at once. The majority of this change comes from
reduced ranges on a number of crowd control abilities, as well as some
adjustments to area of effect knockback abilities. To complement these
changes, some small Resolve system tweaks (found in the PvP section) have
been put in place to polish the system as a whole.
- The
ground targeting reticule is no longer cleared when a channeled ability
completes channeling.
- Players
no longer receive the error message "You cannot cast while
moving" when moving, stopping, and then immediately using a
ground-targeted ability.
- When
a player is defeated immediately after applying a damage over time effect
to another character, the player is no longer occasionally put back into
combat after being revived.
Jedi Knight
General
- Force
Sweep's timing has been adjusted; the ability now executes more quickly.
- Force Stasis has a new animation.
Sentinel
- Guarded
by the Force now lasts 4 seconds (down from 5 seconds).
- Zen
(Shii-Cho Form) has been redesigned. Now, while Shii-Cho Form is active,
using Zen consumes 1 charge every .5 seconds, generating 2 Focus for each
charge consumed.
- Valorous
Call can no longer be activated when you already have 30 stacks of
Centering
Focus (Sentinel)
- Zephyrean
Slash has been redesigned. It now gives Strike, Zealous Strike, Slash,
Blade Storm, and Dispatch a 50% chance per point to reduce the active
cooldown of Force Sweep and Zealous Leap by .5 seconds per point.
- Swift
Slash now additionally affects Dispatch.
- Saber
Strength now additionally affects Dispatch.
- Singularity:
Stacks of Singularity now additionally reduce the Focus cost of Force
Sweep by 12.5% per point per stack.
- Shii-Cho Mastery's armor penetration has been increased to 15% per point.
Guardian
Focus (Guardian)
- Zephyrean
Slash has been redesigned. It now gives Strike, Zealous Strike, Slash,
Blade Storm, and Dispatch a 50% chance per point to reduce the active
cooldown of Force Sweep and Zealous Leap by .5 seconds per point.
- Swift
Slash now additionally affects Dispatch.
- Saber
Strength now additionally affects Dispatch.
- Singularity:
Stacks of Singularity now additionally reduce the Focus cost of Force
Sweep by 12.5% per point per stack.
- Inner
Focus now additionally causes Combat Focus to generate 2 Focus per point.
- Shii-Cho
Mastery: Armor penetration has been increased to 15% per point.
Sith Warrior
General
- Smash's
timing has been adjusted; the ability now executes more quickly.
- Ravage's audio now plays reliably when the ability is used.
Marauder
- Undying
Rage now lasts 4 seconds (down from 5 seconds).
- Berserk
(Shii-Cho Form) has been redesigned. Now, while Shii-Cho Form is active,
using Berserk consumes 1 charge every .5 seconds, generating 2 Rage for
each charge consumed.
- Frenzy
can no longer be activated when you already have 30 stacks of Fury.
Rage (Marauder)
- Overpower
has been redesigned. It now gives Assault, Battering Assault, Vicious
Slash, Force Scream, and Vicious Throw a 50% chance per point to reduce
the active cooldown of Smash and Obliterate by .5 seconds per point.
- Brutality
now additionally affects Vicious Throw.
- Saber
Strength now additionally affects Vicious Throw.
- Shockwave:
Stacks of Shockwave now additionally reduce the Rage cost of Smash by
12.5% per point per stack.
- Shii-Cho
Mastery's armor penetration has been increased to 15% per point.
Juggernaut
Rage (Juggernaut)
- Overpower
has been redesigned. It now gives Assault, Sundering Assault, Vicious
Slash, Force Scream, and Vicious Throw a 50% chance per point to reduce
the active cooldown of Smash and Obliterate by .5 seconds per point.
- Brutality
now additionally affects Vicious Throw.
- Saber
Strength now additionally affects Vicious Throw.
- Shockwave:
Stacks of Shockwave now additionally reduce the Rage cost of Smash by
12.5% per point per stack.
- Empowering
Rage now additionally causes Enrage to generate 2 Rage per point.
- Shii-Cho Mastery: Armor penetration has been increased to 15% per point.
Jedi Consular
General
- Force
Stun now costs no Force and has a 10-meter range.
- Force
Speed now has a 20-second cooldown (down from 30).
- Force Wave now costs no Force and affects targets in a 15-meter cone in front of you. This ability now executes more quickly.
Sage
- Force
Mend: This new ability allows you to heal yourself for a moderate amount.
It costs no Force, is instant, and has a 30-second cooldown.
Seer
- Valiance
now additionally increases the healing of Force Mend by 15% per point.
- Egress
has been redesigned. It now causes Force Speed to remove roots and snares
and grants immunity to roots and snares for its duration.
Telekinetics
- Mental
Alacrity now additionally provides immunity to interrupts for its
duration. It has improved visual effects to demonstrate this effect.
- Telekinetic
Effusion no longer reduces the cooldown of Force Speed.
- Telekinetic
Wave has a new animation.
- Kinetic
Collapse: The Incapacitation effect caused by this skill no longer breaks
on damage.
Shadow
- Force
Cloak now has a 2 minute cooldown.
Kinetic Combat
- Elusiveness
has been redesigned. It now requires Double-Bladed Saber Defense and
increases the Force recovered by Double-Bladed Saber Defense. Successful
shielding, parries, and deflects now reduce the active cooldown of
Resilience by .5 second per point. This effect cannot occur more than
once every second.
Infiltration
- Infiltration
Tactics: When Find Weakness activates, your next Shadow Strike deals 30%
more damage and costs 75% less Force. This cannot occur more than once
every 15 seconds, but each rank after the first reduces this rate limit
by 3 seconds.
- Celerity
now additionally reduces the cooldown of Force Speed by 2.5 seconds per
point.
- Masked
Assault now additionally finishes the cooldown of Blackout when you exit
stealth. In addition, Masked Assault causes Shadow's Respite to reduce
all damage taken by 25% while active.
- Fade
now additionally reduces the damage taken from area effects by 15% per
point and reduces the cooldown of Force Cloak by 15 seconds per point
(down from 30 seconds per point). Kinetic Field no longer provides this
effect.
- Kinetic
Field has been redesigned. Critical hits now cause you to build a Kinetic
Field, increasing damage reduction by 1% per point per stack. This effect
stacks up to 3 times. This skill is now located in tier 5 of the skill
tree.
- Situational
Awareness is now located in tier 6 of the skill tree.
- Deep
Impact is now a 2-point skill with the same overall effect.
- Humbling
Strike is a new 1-point skill in tier 6 of the skill tree. It causes the
target of your Spinning Kick to be slowed by 70% for 3 seconds when the
knockdown effect ends. It requires Subduing Techniques.
- Clairvoyant
Strike: Using Project no longer consumes the buff provided by this
ability. This change was made to better synergize with Spinning Strike
during execute phases.
- Clairvoyant Strike now correctly increases Project's damage with 1 stack.
Sith Inquisitor
General
- Electrocute
now costs no Force and has a 10-meter range.
- Force
Speed now has a 20-second cooldown (down from 30).
- Overload now costs no Force and affects targets in a 15-meter cone in front of you. This ability now executes more quickly.
Sorcerer
- Unnatural
Preservation: This new ability allows you to heal yourself for a moderate
amount. It costs no Force, is instant, and has a 30-second cooldown.
Corruption
- Dark
Resilience now additionally increases the healing of Unnatural
Preservation by 15% per point.
- Fadeout
has been redesigned. It now causes Force Speed to remove roots and snares
and grants immunity to roots and snares for its duration.
Lightning
- Polarity
Shift now additionally provides immunity to interrupts for its duration.
It has improved visual effects to demonstrate this effect.
- Lightning
Effusion no longer reduces the cooldown of Force Speed.
- Backlash: The blindness effect caused by this skill no longer breaks on damage. The visual explosion effect now plays on the correct target.
Assassin
- Force
Cloak now has a 2 minute cooldown.
Darkness
- Lightning
Recovery has been redesigned. It now requires Lightning Reflexes and
increases the Force recovered by Lightning Reflexes. Successful
shielding, parries, and deflects now reduce the active cooldown of Force
Shroud by .5 second per point. This effect cannot occur more than once
every second.
Deception
- Duplicity:
When Exploit Weakness activates, your next Maul deals 30% more damage and
costs 75% less Force. This cannot occur more than once every 15 seconds,
but each rank after the first reduces this rate limit by 3 seconds.
- Avoidance
now additionally reduces the cooldown of Force Speed by 2.5 seconds per
point.
- Darkswell
now additionally finishes the cooldown of Blackout when you exit stealth.
In addition, Darkswell causes Dark Embrace to reduce all damage taken by
25% while active.
- Fade
now additionally reduces the damage taken from area effects by 15% per
point and reduces the cooldown of Force Cloak by 15 seconds per point
(down from 30 seconds per point). Entropic Field no longer provides this
effect.
- Entropic
Field has been redesigned. Critical hits now cause you to build an
Entropic Field, increasing damage reduction by 1% per point per stack.
This effect stacks up to 3 times. This skill is now located in tier 5 of
the skill tree.
- Resourcefulness
is now located in tier 6 of the skill tree.
- Cracking
Blasts is now a 2-point skill with the same overall effect.
- Magnetism
is a new 1-point skill in tier 6 of the skill tree. It causes the target
of your Spike to be slowed by 70% for 3 seconds when the knockdown effect
ends. It requires Static Cling.
- Voltaic
Slash: Using Shock no longer consumes the buff provided by this ability.
This change was made to better synergize with Assassinate during execute
phases.
- Static
Charges now correctly refers to the damage dealt by your next Surging
Charge's Discharge.
- Voltaic
Slash now correctly increases Shock's damage with 1 stack.
Smuggler
General
- Defense
Screen: This ability's tooltip now mentions that it absorbs damage up to a
moderate limit and that it does not break stealth.
- Flash
Grenade no longer has an Energy cost.
- An issue that could prevent players from taking cover correctly has been corrected. This issue could cause the error "Unknown Effect Result" to display.
Gunslinger
- Scrambling
Field has a new icon.
- Pulse
Detonator's timing has been adjusted; it now executes more quickly.
Saboteur
- Hot
Pursuit: This ability can now only be triggered once every 20 seconds.
- Incendiary
Grenade's appearance no longer incorrectly displays 2 grenades in the
air. Some timing issues with the throwing animation have been addressed.
Sharpshooter
- Trickshot
is now usable within the 5 seconds immediately following Charged Burst,
Aimed Shot, or Quickdraw.
Dirty Fighting (Gunslinger)
- Wounding Shots has a new animation.
Scoundrel
- Disappearing
Act now has a 2 minute cooldown.
Scrapper
- Fight
or Flight has been redesigned. It finishes the cooldown on Sneak when you
exit stealth and allows Sneak to be used out of stealth, increasing
movement speed by 50% for 6 seconds. It still removes the penalty to
healing done and received caused by Disappearing Act.
- Flee
the Scene now additionally reduces the cooldown of Sneak by 7.5 seconds
per point. It also now reduces the cooldown of Disappearing Act by 15
seconds per point (down from 30 seconds per point).
Imperial Agent
General
- Flash Bang no longer has an Energy cost.
Sniper
- Ballistic
Shield has a new icon.
- Cover
Pulse's timing has been adjusted; it now executes more quickly.
Marksmanship
- Followthrough
is now usable within the 5 seconds immediately following Snipe, Ambush,
or Takedown.
Engineering
- Calculated Pursuit: This ability can now only be triggered once every 20 seconds.
Operative
- Cloaking
Screen now has a 2 minute cooldown.
Concealment
- Energy
Screen has been redesigned. It is now called "Ghost." It
finishes the cooldown on Sneak when you exit stealth and allows Sneak to
be used out of stealth, increasing movement speed by 50% for 6 seconds.
It still removes the penalty to healing done and received caused by
Cloaking Screen.
- Advanced
Cloaking now additionally reduces the cooldown of Sneak by 7.5 seconds
per point. It also now reduces the cooldown of Cloaking Screen by 15
seconds per point (down from 30 seconds per point).
Trooper
General
- Hold
the Line now has more noticeable visual effects.
- Cryo Grenade now has a 10-meter range.
Vanguard
Tactics
- Pulse
Generator: Each stack now causes 20% additional damage. This can stack up
to 3 times.
- Shock
Absorbers now additionally reduces damage taken from area effects by 15%
per point. Damage reduction while stunned has been increased to 15% per
point.
Assault Specialist (Vanguard)
- Sweltering
Heat's snare has been reduced to 30%.
- Incendiary
Round's range has been reduced to 10 meters.
- Assault Plastique's range has been reduced to 10 meters.
Commando
- Due
to changes in the Commando skill trees, all Commandos have had their skill
points refunded.
- Disabling
Shot is a new ability that interrupts the target's current action and
prevents that ability from being used for the next 4 seconds.
Gunnery
- Concussive
Force: Stockstrike now immobilizes the target for 4 seconds instead of
knocking it back.
- Cover
Fire: This ability's snare has been increased to 70%.
- Charged
Barrel: Each stack of Charged Barrel now additionally reduces the
activation time of your next Advanced Medical Probe by 20% per stack.
Combat Medic
- Kolto
Residue now additionally snares enemies struck by your Kolto Bomb by 50%
for 3 seconds.
- Potent
Medicine is now a 3-point skill with the same overall effect.
- Frontline
Medic is a new 2-point skill. While protected by your own Trauma Probe,
firing Hammer Shot at an enemy now triggers your Trauma Probe (this can
only happen once every 3 seconds). This does not trigger if your health
is full.
Assault Specialist (Commando)
- Sweltering Heat's snare has been reduced to 30%.
Bounty Hunter
General
- Electro
Dart now has a 10-meter range.
- Unload
has a new animation when used with a single blaster pistol.
Powertech
Advanced Prototype
- Prototype
Flame Thrower: Each stack now causes 20% additional damage. This can stack
up to 3 times.
- Stabilized
Armor now additionally reduces damage taken from area effects by 15% per
point. Damage reduction while stunned has been increased to 15% per point.
Pyrotech (Powertech)
- Sweltering
Heat's snare has been reduced to 30%.
- Incendiary
Missile's range has been reduced to 10 meters.
- Thermal
Detonator's range has been reduced to 10 meters.
Mercenary
- Due
to changes in the Mercenary skill trees, all Mercenaries have had their
skill points refunded.
- Disabling
Shot is a new ability that interrupts the target's current action and
prevents that ability from being used for the next 4 seconds.
Arsenal
- Afterburners:
Rocket Punch now immobilizes the target for 4 seconds instead of knocking
it back.
- Pinning
Fire: This ability's snare has been increased to 70%.
- Tracer
Lock: Each stack of Tracer Lock now additionally reduces the activation
time of your next Healing Scan by 20% per stack.
Bodyguard
- Kolto
Residue now additionally snares enemies struck by your Kolto Missile by
50% for 3 seconds.
- Warden
is now a 3-point skill with the same overall effect.
- Peacekeeper
is a new 2-point skill. While protected by your own Kolto Shell, firing
Rapid Shots at an enemy now triggers your Kolto Shell (this can only
happen once every 3 seconds). This does not trigger if your health is
full.
Pyrotech (Mercenary)
- Sweltering
Heat's snare has been reduced to 30%.
Companion Characters
General
- Players
can now use "match color to chest" for their companions, and can
choose to show or hide companion head gear.
- Companions
no longer have their weapons drawn on the player's starship.
Companions
Gault
- Memento
Marketing: This conversation is now only available on the player's ship.
Lord Scourge
- Legends:
Affection gained during this conversation is now properly granted to Lord
Scourge (instead of Rusk).
Tallos Drellik
- The
conversation for "Failure" now grants affection gains and losses
correctly.
Vector
- Agents
on the conversation "The Lost Colony" now properly receive
affection rewards for the dialogue.
Crew Skills
General
- Several gathering nodes that were previously inaccessible (for instance, some that were underneath terrain) can now be harvested.
Flashpoints and Operations
Flashpoints
General
- While
participating in a Flashpoint conversation, using Esc to cancel a
conversation and then pressing the "x" button to close the
window no longer causes the player to exit the Flashpoint instance.
Operations
General
- [WEEKLY]
Deadly Operations now awards 30 Daily Commendations.
- [WEEKLY]
Galactic Operations now awards 10 Daily Commendations and 8 Black Hole
Commendations.
- [WEEKLY]
Galactic Crisis Points now awards 10 Daily Commendations and 8 Black Hole
Commendations.
- Explosive
Conflict now awards 10 Black Hole Commendations and crafting materials.
Eternity Vault
- Annihilator
Droid XRR-3 can now be attacked more reliably with abilities that require
standing behind the target.
- Characters
no longer occasionally become invisible when moving through the lava
tunnels.
- Corrected
the location of a misplaced Ancient Power Source during the Soa encounter.
Explosive Conflict
- Ugnaut
Engineers' "Firebomb" now correctly displays visual effects on
the ground for the full duration of the effect.
- The
console that deactivates Colonel Vorgath's minefield is now positioned in
a more accessible location.
- Damaging
Toth and Zorn too quickly no longer causes their health threshold
mechanics to overlap (in all difficulty modes).
- Chests
in Explosive Conflict no longer contain Black Hold Commendations. They now
have increased amounts of credits and crafting materials.
- Bosses
in Hard Mode now drop 5 Black Hole Commendations each.
- A
number of changes have been made to Explosive Conflict's Story Mode in
order to make it more accessible for pick-up groups:
Toth and Zorn
- Frenzy
now increases damage less per stack.
- Toth
now waits longer before using area of effect abilities after jumping.
- Fearful
now increases damage taken by a lower amount.
- The
amount of time before Toth and Zorn enrage when one dies has been
increased.
- The
enrage timer for the encounter has been increased to 6 minutes 30
seconds.
- Damaging
Toth and Zorn too quickly no longer causes their health threshold
mechanics to overlap.
Firebrand and Stormcaller
- The
activation time of Incinerate Armor, Double Destruction, and Defensive
Systems has been increased.
- Incinerate
Armor no longer increases damage taken in addition to its armor debuff.
- Shield
generators can no longer be damaged by players.
Colonel Vorgath
- Probe
Droids no longer use Cleave.
- The
enrage timer for the encounter has been increased to 4 minutes 30
seconds.
Warlord Kephess
- The
time before Baradium Bombers explode has been increased.
- The
damage for the Pulsar Power Droids' rail shot has been decreased.
- Kephess'
damage in the final phase has been decreased.
- The
damage from the Trandoshan Warrior's reflective shields has been
decreased.
- The
enrage timer for the encounter has been increased.
Karagga's Palace
- Bonethrasher
can now be attacked more reliably with abilities that require standing
behind the target.
- Proximity
Pulse Mines no longer spawn during the G4-B3 Heavy Fabricator encounter in
Story Mode.
Group Finder
- Players
participating in a Group Finder group now have the ability to teleport to
the Group Finder instance at any point.
- Players
who leave an active Group Finder instance can now be returned to the
location they were in when they used the "travel now" dialog
option to travel to the instance.
- Once players reach a checkpoint or defeat an Operation boss, they may choose to exit at the normal area entrance when leaving.
Items
General
- A
majority of offhand items can now be modified. Shields, Generators, and
Foci accept Armoring modifications, and Vibroknives and Shotguns accept
Barrels. Additionally, they can contain Color Crystal, Mod, and
Enhancement slots (though the Color Crystal slot does not currently impact
the visuals of the item). Note that there are some exceptions – not all
offhands can be modified.
- Bind
on pickup and Bind on Legacy items can now be traded for up to 2 hours
between players that were eligible to loot the item.
- Items
purchased from a vendor can now be sold to any vendor for full purchase
price (in commendations) for up to 2 hours. Stackable items and mission
items cannot be traded or sold back for full value. The 2 hour time is
terminated if a mod is added or removed or an augment slot is added. Bind
on Equip items cannot be refunded (in commendations) if they are traded,
mailed, put in a guild bank, or listed on the GTN.
- Lockboxes'
2 hour timer terminates when the lockbox is opened.
- The
formula that determines extraction costs for modifications has been
adjusted. Costs to remove Premium and Artifact quality modifications have
been reduced substantially. The cost to remove Prototype modifications has
been decreased slightly.
- The
Heavy Sonic Disruptor can now be drawn correctly by characters.
Missions and NPCs
General
- Several
cinematics throughout the game have been improved. In many cases,
animations have been cleaned up and missing or extraneous characters have
been addressed.
- Some
instances where the player would enter or leave a mission phase
unexpectedly have been corrected. This could, in some cases, cause a
player to become stuck.
- An
issue that could cause a glow effect to be applied to a player’s starship
holoterminal several times has been corrected.
World Missions
Alderaan
- Hive
Mined: Imperial Mine Inspectors now run away and despawn correctly when
freed.
- Paladins:
Players can no longer accidentally attack Duke Charle Organa while
fighting the Wolf Baron.
- Revenge
Served Cold: Line of sight issues with the Thul Cryo Dragoon have been
corrected.
- Thwarting
House Thul: Looting Deral Thul's Cybernetic Implant now works properly
when the player is in a group.
Balmorra
- Big
Guns: Mission indicators now direct players to the correct locations.
- Coms
Away: The post-mission ambient dialogue from Fixer 66 now properly relates
to the player's choices.
- Data
Corruption: This mission no longer progresses if the player cancels the
action while uploading the virus.
- Flush
out the Snipers: Enemies for this mission's objective now have an
appropriate name ("Resistance Sharpshooter" instead of
"Gold Neerbray Commando").
- Salting
the Fields: Each player in a group must now use the Soil Devastators
separately.
- Storming
the Front: The medical supplies item is now displayed in the mission
tracker during the step "Heal the Wounded Republic Defenders."
- Wild
Fire: The mission log text now correctly instructs players to return to
the Troida Military Workshop Hangar.
Corellia
- The
item "Anti-rad Injector" associated with Glow and Counter
Eco-Terrorism now properly removes stacks of radiation poisoning from a
character over time.
- Asset
Liquidation: Usable objective items and enemy NPCs related to this mission
now respawn more quickly.
- Coronet
Shipping Invasion: More Imperial forces in the Coronet Shipping Docks now
count towards completion of this bonus mission.
- Counter
Eco-Terrorism: Objective items related to this mission now respawn more
quickly.
- Criminal
Crackdown: Usable objective items and enemy NPCs related to this mission
now respawn more quickly.
- Forced
Labor: A Drall Engineer no longer runs through the force field when
rescued. Usable objects related to this mission now respawn more quickly.
Hoth
- Imperial
Interference: This bonus mission is now the appropriate level (previously,
it was lower level than its main mission).
- Razing
the Ice Fortress: The step "Speak to Seeker Kabath" now directs
the player to the correct location.
Ilum
- Darkness
on Ilum: multiple encounters related to this mission can no longer be
activated at the same time.
Korriban
- Allegiance:
Players can now consistently complete this mission while in a group.
Nar Shaddaa
- Back
Alley: This mission now correctly provides a lockbox in its reward choice.
- Recruitment:
The Jedi Master now spawns reliably.
- Zero
Protocol: The step "Return to Commandor Stron" now has an
appropriate map link.
Ord Mantell
- Take
Back Drelliad Village: Separatist Defenders and Separatist Heavy Gunners
now grant credit towards the objective "Dispatch the Separatist
Forces."
Quesh
- The
Republic Commando and Medical Officer on Quesh now properly show mission
indicators if a player is the appropriate level for Quesh.
Taris
- Bashun's
Bodyguards: This bonus mission now activates correctly for Imperial
Agents. It is a bonus mission for the mission Cathar Assassination.
Tatooine
- Shields
Down: Players now receive kill credit for Shielded Mark V Junk Droids if
their companion deals the killing blow.
Voss
- A
Selfless Act: Log entries for this mission now reflect the proper mission
steps.
- Dark
Rites: Dark Mastery: This mission now correctly awards affection points
for Companion Characters.
- March
of Time: Monument text now remains on screen for a longer period of time.
- Signal
Fires: Gormak Tower Guards no longer pre-emptively despawn during this
mission.
Class Missions
Jedi Knight
- Vault
of the Gormak King: Players can no longer re-enter the Gormak Vault phase
once this mission has been completed.
- Weapon of the Jedi: Players who did not properly receive the “Jedi Weapons” Codex entry will find it unlocked.
Sith Warrior
- Ambush:
A Republic Strike Droid in Darth Vengean's Flagship no longer becomes
invisible.
- An
Army of One: Players can no longer destroy Commander Naughlen’s barricade
before they reach the mission step to do so.
- Bringing
up the Rear: The map note for the task “Defeat the Imperial Rear Guards”
now displays correctly.
- Choke
Point: The map note related to the mission step “Rendezvous with
Lieutenant Dargus” now displays correctly.
- Distress
Call: Halidrell Setsyn now has a mission indicator on the appropriate
mission step.
- General
Durant: The conversation with General Durant is no longer forced upon
completion of the mission step "Confront General Durant."
Lieutenant Pierce no longer enters combat during this mission.
- Power
Play: The fight with Darth Vengean now only resets if Lord Draahg is
killed.
Jedi Consular
- Deep
Cradle, Dark Heart: The conversation with Sophia Farash now triggers
correctly.
- Nightmares:
The step "Find Doctor Kerrian" now directs players to the
correct location.
- Old
Blood: The mission step "Enter Bekvalen Hall" now has an
appropriate map note. Hollow Voice now uses the correct language.
Sith Inquisitor
- The
Dark Council: The step "Defeat Darth Thanaton" now points the
player to the correct location.
Smuggler
- Eco-Terrorists:
This mission now correctly provides a Premium Skill Barrel 8 in addition
to the reward choice.
- Heist
of the Millennium: The Droid head now has the appropriate model, and it is
now more obvious that players are removing a piece of it.
- Into
the Fire: The conversation with Lokir-Ka no longer auto-triggers again if
the player uses Esc to end the conversation.
- The
Endless Abyss: This mission now correctly provides a Prototype Artful Mod
14 if you do not keep the blaster.
Imperial Agent
- Imperial
Agents who are simultaneously on the "Travel to Nar Shaddaa"
step of Kaliyo's mission "What You Do for a Partner" and the
"Closing the Deal" class mission can now satisfy both mission
steps by traveling to Nar Shaddaa.
- The
Assassin's Prize: Players can no longer accidentally leave Denri Ayl's
mission area.
- The
Sky Burns: Players no longer see this mission progress until the beacons
are fully planted.
Trooper
- Public
Relations: Sergeant Jaxo can no longer die during one of the steps
requiring the player to speak with her. Re-opening the door after closing
it during the bomb sequence can no longer cause this mission to become
blocked. Players can no longer infiltrate Port Raga until they have spoken
to Jaxo.
- Welcome
Party: Colonel Gaff's conversation no longer begins automatically when the
player approaches.
Bounty Hunter
- Electrocution:
Jicoln's electric floor now properly stuns players, and its debuff has an
appropriate icon.
- Honor
or Glory: The conversation with Toran is no longer forced if the player
uses Esc to cancel the conversation.
- Meeting
the Admiral: The last step of this mission no longer directs you back to
Hangar Bay 59 if you helped the Admiral.
- The Alderaan Target: All companion affection changes during this mission are now properly applied at the end of the mission.
NPCs
- The
Nightmare Pilgrim can now be respawned every 30 minutes (down from 2
hours).
- Intelligence
Officer Breerdin no longer treats all alien characters as Chiss.
- Corsec
Blaster Droids on Corellia are no longer invisible.
- Members
of the Black Sun and Coruscant Security now engage in combat appropriately
in several areas on Coruscant.
- Several
common NPC Boss encounters have had their loot adjusted to be more in line
with their rarity.
- Conquest
Droids on Balmorra no longer attack other Imperial NPCs that enter their
range.
PvP
General
- Level
50 daily Warzone missions (No Quarter and March Them Down) now only
require 4 Warzone completions (down from 6). Winning a Warzone still
counts as an extra completion.
- The
Resolve system has been adjusted in the following ways:
- When
a player becomes immune to control due to Resolve, his Resolve meter will
not start decaying until after all the current controlling effects expire
(instead of decaying immediately after the immunity begins).
- Players
under the effects of a control ability now build less Resolve for other
control abilities that target them. The exact amount of Resolve the
player builds is based on the time remaining on the ability currently
controlling the player and the relative strength of that ability's
effect. If two stuns of similar strength (such as Electrocute and
Debilitate) target a single player at the same time, the second ability
would generate very little Resolve. However, if the two effects were
applied so that the duration of their effects overlapped very little,
each effect would grant its full (or nearly full) Resolve to the target.
- A
new Codex entry can be found in the Game Rules section to help players
who are unfamiliar with the details of the Resolve system.
- New
Recruit MK-2 gear is now available. This gear replaces the Recruit set,
which is no longer available.
- Unranked
Warzones now backfill empty player slots more frequently.
Warzones
General
- Leaving
a Warzone queue from the queue window now properly closes the "join
Warzone" dialog.
Huttball
- Frogdogs
now hear voiceover when they score their second point.
- The
maximum time limit in Huttball has been reduced from 15 minutes to 13
minutes.
Novare Coast
- The
fire rate for each of the turrets has been increased from 8 seconds to 9
seconds.
- Players
are no longer required to press Spacebar to exit the loading screen before
this Warzone.
Voidstar
- In
the event that neither team breaches the first set of doors, the winner of
the match is now the team that scored the most kills.
- Items
that grant repeated upgrades of the same type are now correctly accounted
for.
- Power
Conversion Module abilities now appear in the correct quickslot during
Space Combat Missions for Imperial Agents.
General
- The
title row in panels such as the Guild Roster and who list no longer
occasionally disappear.
- The
"inspect" window now closes when the inspected character is too
far away.
- The
"promote" and "demote" buttons are now more visible in
the guild UI.
- Players
can now set their moods, altering your character's facial expression. You
can find these moods in the emote browser near the chat window.
- Activating
multiple UI panels in very rapid succession no longer causes the game to
become unresponsive.
- Players
can now use shift+right click to equip an item directly on their active
companion.
Chat
- PvP
messages (such as becoming flagged) can now be toggled off in chat tabs.
- The
description of the chat preference "Group Awareness Ping" now
more accurately describes its effect. The tooltip now reads: "Plays
an audible tone when your name is said in a Group chat channel. If you
have heard an audible tone in the last 30 seconds, you won't hear
one."
Maps
- The
accuracy of the Promenade map on Nar Shaddaa has been improved.
- The
map for the Dark Temple Approach on Dromund Kaas now better reflects the
world.
- Several
areas where the map would incorrectly transition to a new map have been
corrected.
- Jedi
Consulars arriving on Balmorra are no longer facing their ship door upon
entering the spaceport.
- The
Dromund Kaas Nexus Cantina rest zone has been slightly adjusted.
- The
Fernell Research Facility on Balmorra now displays the correct name.
- Trees
and large moving objects now cast animated shadows in the game world.
Shadows are smoother, and players will notice improved self-shadowing.
Additionally, the shadow system has been optimized to increase
performance. Players utilizing AMD Crossfire or Nvidia SLI options will
see a boost in performance. To see these changes, the shader settings and
shadow settings must be set to "high."
- Several
minor art issues, like floating objects, seams in the terrain, and issues
with disappearing geometry have been corrected.
- Many
places in the world where players could get stuck have been fixed.
- Several
typographical errors have been corrected.
- An
issue that could cause display problems after changing a video card out
has been addressed.
- Players
performing certain emotes while riding the Jawa Balloon on Tatooine are no
longer teleported back to the balloon's start position.

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