6/26/2012
Highlights
- Group
Finder is now available! Players can use this feature to find groups for
Flashpoints and Operations!
- New
Legacy perks are now available! Perks offer bonuses for your character and
can be purchased with credits after reaching specific Legacy levels.
- The
Alderaan Civil War Warzone can now be played by two teams of the same
faction.
- Players
can now add augment slots to items at modification tables by using an
augmentation kit and paying a credit cost.
- Pre-Season
One Team Ranked Warzones are now available! Teams of 8 level 50 players
can now compete with other Warzone teams to earn Ranked Warzone
Commendations and receive their Team Rating.
General
- The
game now notifies players when changes to preferences that might improve
performance have been made. Players now have the option to reset graphics
preferences to the recommended default upon logging in when new options or
settings have been implemented.
- Several
performance optimizations for lower- and mid-spec processors and graphics
cards have been implemented.
- Improved
the performance of the Galaxy Map on player starships.
- Added
a unique icon to the Legacy Window to better distinguish the Warzone
Training Dummy from the Operations Training Dummy.
- The
Hutt Cartel has seized control of the Galactic Trade Network! All Galactic
Trade Network kiosks now connect to the neutral GTN, allowing players to
purchase items listed by players of the opposite faction.
Classes and Combat
General
- Several
major buffs and debuffs with the same effect no longer stack with one
another. This system affects debuffs like armor reduction, healing
reduction, and accuracy reduction (through abilities like Tracer Missile,
Flourish Shot, and Diversion). Buffs, like armor increases, healing
received increases, and damage dealt increases (through skills like Force
Shelter, Kolto Residue, and Bloodtirst) are also affected. This system
specifically causes only the highest of any given non-stacking buff or
debuff to apply.
- Some
erroneous French and German ability tooltips have been corrected and now
accurately describe ability functionality.
- Some
optimizations on ability visual effects have been implemented to improve
client performance, particularly when many player ability effects are
displayed simultaneously.
- Group
members that are defeated can no longer receive buffs.
- Ground-targeted
area of effect targeting reticules now appear green if they are friendly
(and won't cause player damage) and red if the player will be damaged.
- Tab
targeting no longer cycles through Mini-pets.
- Ground-targeted
reticules no longer light up if a player receives a "Too Close"
error.
- If
a player uses a damage over time ability on a target and then deselects
that target (and has no target), the target is no longer automatically
re-selected after the ability applies damage again.
- The
combat log now includes a unique ID for NPCs so it is possible to
differentiate between NPCs with the same name.
- Target
cast bars no longer occasionally fail to display when the target is
repeatedly activating abilities back-to-back.
- An
issue that could cause the global cooldown to incorrectly occur when
rapidly attempting to use multiple abilities has been corrected.
- An
issue that could allow players to move through some objects while using
Force Charge and similar abilities has been corrected.
- The
cost for purchasing the third through sixth skill point respecializations
per week has been reduced. The third has been reduced by approximately
25%, the fourth by approximately 38%, the fifth by approximately 45%, and
the sixth by approximately 50%. Actual values vary slightly by level.
- An
issue has been corrected that could allow triggered effects (such as the
effect from Lightning Barrage) to affect the next two abilities used
instead of only affecting the next one used.
- Players
now receive a confirmation dialog upon selecting their Advanced Class.
Jedi Knight
Sentinel
- The
tooltip for Cauterize now displays the correct damage amount.
Functionality for this ability has not changed.
- Corrected
an issue that prevented Ataru Form's triggered attacks from displaying
visual effects in some circumstances.
- The
responsiveness of Riposte and Precision Slash has been increased.
- A
Sentinel's Companion Character no longer remains invisible to other
players when the Sentinel uses Force Camouflage.
Combat
- Opportune
Attack: This skill's tooltip now displays the correct chance for its
effect to trigger (15%/30%). The skill's functionality has not changed.
- Precision
Slash: This ability now costs 1 Focus and is no longer limited by the
global cooldown. Its damage has been reduced, and the duration of its
armor penetration debuff has been reduced by 1.5 seconds to ensure the
effective duration is the same.
Guardian
- Due
to changes to the Guardian skill trees, Guardians have had their skill
points refunded.
- The
amount absorbed by Blade Barrier now scales properly based on character
stats.
- Soresu
Form now generates 100% additional threat while active.
Vigilance
- Single
Saber Mastery now applies different effects based on your current Form.
Shii-Cho Form now increases all Force damage dealt by 2% per point.
Shien Form now increases all melee damage dealt by 2% per point. Soresu
Form now increases melee and ranged defense by 1% per point and
increases the threat generated by Force Sweep and Cyclone Slash by 10%
per point.
Defense
- Dust
Storm: Cyclone Slash now additionally applies this accuracy debuff to
affected targets.
- Blade
Barricade: Riposte now increases melee and ranged defense by 1% per
point and lasts 12 seconds.
- Profound
Resolution has been replaced by Purifying Sweep, which causes Force
Sweep to apply 2 stacks of armor reduction per point to all affected
targets.
- The
damage dealt by Hilt Strike has been reduced, but this ability no
longer costs Focus to activate.
- Guardian
Slash has been slightly altered. The ability still applies 3 stacks of
armor reduction. Damage dealt by this ability has been reduced, but
when the target is affected by 5 stacks of armor reduction, Guardian
Slash now deals damage to up to 2 nearby enemies, spreading 3 stacks of
armor reduction to those enemies and knocking down Standard and Weak
targets. It does not deal damage to sleeping, lifted, or incapacitated
enemies, and continues to generate a high amount of additional threat.
Sith Warrior
General
- Rare
instances where Unleash would not activate if the player wasn't facing
the target have been corrected.
Marauder
- The
responsiveness of Retaliation and Gore has been increased.
- A
Marauder's Companion Character no longer remains invisible to other
players when the Marauder uses Force Camouflage.
Carnage
- Gore:
This ability now costs 1 Rage and is no longer limited by the global
cooldown. Its damage has been reduced, and the duration of its armor
penetration debuff has been reduced by 1.5 seconds to ensure the
effective duration is the same.
Juggernaut
- Due
to changes in the Juggernaut skill tree, Juggernauts have had their
skill points refunded.
- The
amount absorbed by Sonic Barrier now scales properly based on character
stats.
- Soresu
Form now generates 100% additional threat while active.
Vengeance
- Single
Saber Mastery now applies different effects based on your current Form.
Shii-Cho Form now increases all Force damage dealt by 2% per point.
Shien Form now increases all melee damage dealt by 2% per point. Soresu
Form now increases melee and ranged defense by 1% per point and
increases the threat generated by Smash and Sweeping Slash by 10% per
point.
Immortal
- Quake:
Sweeping Slash now additionally applies this accuracy debuff to
affected targets.
- Blade
Barricade: Retaliation now increases melee and ranged defense by 1% per
point and lasts 12 seconds.
- Unleashed
has been replaced by Crushing Fist, which causes Smash to apply 2
stacks of armor reduction per point to all affected targets.
- The
damage dealt by Backhand has been reduced, but this ability no longer
costs Rage to activate.
- Crushing
Blow has been slightly altered. The ability still applies 3 stacks of
armor reduction. Damage dealt by this ability has been reduced, but
when the target is affected by 5 stacks of armor reduction, Crushing
Blow now deals damage to up to 2 nearby enemies, spreading 3 stacks of
armor reduction to those enemies and knocking down Standard and Weak
targets. It does not deal damage to sleeping, lifted, or incapacitated
enemies, and continues to generate a high amount of additional threat.
Jedi Consular
General
- Project
has an updated visual effect and now deals its damage earlier to bring
it in line with the Inquisitor's "Shock" ability.
Shadow
- Shadow
Strike now displays the correct error message if this ability is used
while player is not behind the target.
- Combat
Technique now generates 100% additional threat while active. The healing
generated by this ability has been reduced by approximately 50%. Its
armor bonus has been reduced to 115% (down from 150%).
- Force
Breach (Combat Technique) now generates a high amount of threat.
- Spinning
Kick now costs 20 Force.
- Battle
Readiness now increases the damage and healing dealt by all Techniques
by 100% for 15 seconds.
Kinetic Combat
- Slow
Time no longer damages a sleeping, lifted, or incapacitated enemy
unless it is the primary target.
- Harnessed
Shadows: The healing generated by Telekinetic Throw has been reduced to
8% total (down from 12%).
Sith Inquisitor
General
- The
light being cast from the Inquisitor's Lightning Strike Ability now
fades away when the visuals have stopped and no longer lingers for a few
seconds.
- Corrected
an issue that caused Jolt to play its visual effects later than
intended.
- Rare
instances where Unbreakable Will would not activate if the player wasn't
facing the target have been corrected.
- The
audio for Spike now fades out correctly.
Assassin
- Maul
now displays the correct error message if this ability is used while the
player is not behind the target.
- Dark
Charge now generates 100% additional threat while active. The healing
generated from this ability has been reduced by approximately 50%. Its
armor bonus has been reduced to 115% (down from 150%).
- Discharge
(Dark Charge) now generates a high amount of threat.
- Spike
now costs 20 Force.
- Overcharge
Saber now increases the damage and healing dealt by all Charges by 100%
for 15 seconds.
Darkness
- Wither
no longer damages a sleeping, lifted, or incapacitated enemy unless it
is the primary target.
- Harnessed
Darkness: The healing generated by Force Lightning has been reduced to
8% total (down from 12%).
Smuggler
Gunslinger
- Due
to changes in the Gunslinger skill trees, Gunslingers have had their
skill points refunded.
- The
damage absorbed by Defense Screen now scales properly based on character
stats.
- Hunker
Down's buff tooltip no longer incorrectly mentions damage reduction.
- Illegal
Mods now increases Accuracy by 30% and Armor Penetration by 15% instead
of increasing Alacrity.
- Charged
Burst's visual effects now work correctly with color crystals. It now
uses the correct visual effects when dual wielding.
- An
issue that prevented Leg Shot from displaying visual effects has been
corrected.
- The
visual effect of Smuggler's Luck now lasts the full 20 seconds.
- Quickdraw
has a new sound and visual appearance.
Saboteur
- Contingency
Charges now lasts 20 seconds (up from 10). Contingency Charges can now
be detonated once every second (down from once every 1.5 seconds).
- Insurrection
now provides 2 additional Contingency Charges (up from 1).
Sharpshooter
- Rapid
Fire and Burst Volley have swapped positions in the skill tree.
- Rapid
Fire is now a 3-point passive skill that reduces the cooldown of Aimed
Shot and Speed Shot by 1 second per point.
- Burst
Volley now finishes the cooldown of Speed Shot and increases Alacrity
by 10% and Energy regeneration by 50% for 10 seconds. It has a
45-second cooldown.
- Trickshot
has a new sound and visual appearance, including a color change based
on the equipped color crystal.
Scoundrel
Scrapper
- Survivor's
Scars now increases healing received by 1% per point (down from 3% per
point).
Imperial Agent
Sniper
- Due
to changes in the Sniper skill trees, Snipers have had their skill
points refunded.
- The
amount absorbed by Shield Probe now scales properly based on character
stats.
- Entrench's
buff tooltip no longer incorrectly mentions damage reduction.
- Target
Acquired now increases Accuracy by 30% and Armor Penetration by 15%
instead of increasing Alacrity.
- An
issue that prevented Shatter Shot from displaying visual effects has
been corrected.
- Series
of Shots' visual effects now fire 4 times over the 3-second activation.
Its projectile now changes color based on the equipped color crystal.
- Takedown
has a new sound and visual appearance.
Marksmanship
- Rapid
Fire and Sniper Volley have swapped positions in the skill tree.
- Rapid
Fire is now a 3-point passive skill that reduces the cooldown of Ambush
and Series of Shots by 1 second per point.
- Sniper
Volley now finishes the cooldown of Series of Shots and increases
Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a
45-second cooldown.
- Followthrough
has a new sound and visual appearance, including a color change based
on the equipped color crystal.
Engineering
- Cluster
Bombs now lasts 20 seconds (up from 10). Cluster Bombs can now be
detonated once every second (down from once every 1.5 seconds).
- Imperial
Methodology now provides 2 additional Cluster Bombs (up from 1).
Operative
Concealment
- The
animations for Laceration and Collateral Strike have been improved.
- Survival
Training now increases healing received by 1% per point (down from 3%
per point).
Trooper
Vanguard
- Pulse
Generator now only affects Pulse Cannon, as described, and correctly
applies its slow effect.
- Ion
Cell now generates 100% additional threat while active.
Shield Specialist
- Supercharged
Ion Cell now increases Ion Overload damage by 25%. While Ion Cell is
active, High Impact Bolt triggers your Ion Cell on the target and up to
4 additional nearby targets. This damage does not affect sleeping,
lifted, or incapacitated enemies. This generates a high amount of
threat.
- Static
Shield: The critical chance bonus applied to Stockstrike and Explosive
Surge has been reduced to 8% per point.
- Static
Surge now increases the damage dealt by Explosive Surge by 6% per point
and causes Storm to grant 1 charge of Static Surge per point, which
makes the next Explosive Surge free of cost. This skill now requires
Storm instead of Static Shield.
Commando
Gunnery
- Cell
Charger has been redesigned. While Armor-Piercing Cell is active,
there is a 50% chance per point to generate 1 Energy Cell every 6
seconds.
- Charged
Barrel and Gravity Surge have swapped positions in the Skill Tree.
Charged Barrel now requires Grav Round and Gravity Surge now requires
Charged Barrel.
- Gravity
Surge now additionally grants an extra stack of Charged Barrel and
Charged Barrier, if applicable, with each Grav Round fired.
- Heavy
Trooper now increases healing received by 1% per point (down from 3%).
Assault Specialist (Commando)
- Target
Lock has been redesigned and now gives Full Auto and High Impact Bolt
10% of armor penetration per point.
Bounty Hunter
Powertech
- Ion
Gas Cylinder now generates 100% additional threat while active.
Shield Tech
- Supercharged
Ion Gas now increases Ion Overload damage by 25%. While Ion Gas
Cylinder is active, Rail Shot triggers your Ion Gas Cylinder on the
target and up to 4 additional nearby targets. This damage does not
affect sleeping, lifted, or incapacitated enemies. This generates a
high amount of threat.
- Flame
Shield: The critical chance bonus applied to Rocket Punch and Flame
Sweep has been reduced to 8% per point.
- Flame
Surge now increases the damage dealt by Flame Sweep by 6% per point
and causes Jet Charge to grant 1 charge of Flame Surge per point,
which makes the next Flame Sweep free of cost. This skill now
requires Jet Charge instead of Flame Shield.
Mercenary
Arsenal
- Barrage
now properly affects Unload while wielding a single blaster pistol.
- Terminal
Velocity has been redesigned. While High-Velocity Gas Cylinder is
active, there is a 50% chance per point to vent 8 Heat every 6
seconds.
- Tracer
Lock and Light 'Em Up have swapped positions in the Skill Tree.
Tracer Lock now requires Tracer Missile and Light 'Em Up now requires
Tracer Lock.
- Light
'Em Up now additionally grants an extra stack of Tracer Lock and
Power Barrier, if applicable, with each Tracer Missile fired.
- Custom
Enviro Suit now increases healing received by 1% per point (down from
3%).
Pyrotech (Mercenary)
- Advanced
Targeting has been redesigned and now gives Unload and Rail Shot 10%
of armor penetration per point.
Companion Characters
General
- Companion
Characters now remember if they were set to Passive when the player
dismounts from a vehicle.
- A
message is now displayed when companions are dismissed as the player
enters a PvP Objective Area.
- Corrected
an issue that would cause companions to appear as invisible when
equipped with a Rakghoul Companion Kit.
Companions
Ashara Zavros
- An
issue that caused parts of this companion to become invisible when
equipped with the dancer outfit has been corrected.
Bowdaar
- Bowdaar's
"Wookiee Roar" ability now properly scales from Strength.
Ensign Temple
- Affection
is no longer awarded inappropriately during the mission "Crew
Relations."
Risha
- Unlocking
Risha's Legacy reward now properly grants its bonus.
Crew Skills
Crafting Skills
- Players
can now receive a critical success when crafting Relics, which results
in the addition of an Augment slot to the crafted item.
- New
Custom (orange) waist, wrist, hand, and foot slot schematics have been
added to Armormech and Synthweaving. These schematics can be obtained
via Underworld Trading missions.
- Several
items that erroneously indicated that they could be reverse engineered
have had their tooltips corrected.
Armstech
- Elegant
Modified Blaster Pistols now require 400 Armstech to learn and craft.
Players who already learned this schematic but are below 400 Armstech
retain the schematic, but will not be able to craft it until they
reach 400 Armstech.
Biochem
- Adrenals
that were craftable by Biochemists before 1.3 can no longer be used in
PvP Areas.
- Biochemists
can now craft a version of Warzone Adrenals. The grade 6 crafting PvP
box provides enough materials to craft 20-40 of these adrenals.
- Attack
Adrenals now reduce healing done by 20% when active.
- The
damage penalty of Triage Adrenals has been reduced from 50% to 20%.
- Level
48 Biochem consumables no longer require Grade 5 materials to craft.
- Level
45-46 "Mind-bending" implants now require Parasitic
Microorganisms instead of Red Goo to craft.
Gathering Skills
- Players
can now scavenge materials from corpses in combat. Taking damage will
push back or cancel the action.
- Companions
can no longer harvest materials while in combat.
Flashpoints and Operations
General
- The
number of enemy encounters has been reduced in The False Emperor, Taral
V, Boarding Party, and Directive 7 to bring them in line with other
Flashpoints.
- Loot
rewards in level 50 Flashpoints have been improved significantly.
Bosses now drop equipment that prepares players for Hard Mode Flashpoints.
- Daily
Commendations can now be acquired from some bosses in level 50 and Hard
Mode Flashpoints.
- Players
now earn social points for defeating Flashpoint and Operation bosses of
appropriate challenge. No social points are gained for defeating bosses
more than three levels below the player.
- Non-boss
enemies that have already been killed no longer occasionally respawn if
the Operation Group is defeated .
- Flashpoint
progress no longer resets in some circumstances when the group is
completely defeated .
Flashpoints
- Loot
drops in many endgame Flashpoints have changed.
- Affected
bosses drop items directly instead of dropping tradable tokens. Every
boss now has at least one valid item per gear role. Many bosses now
drop a variety of items (instead of items for a single slot).
Commendation and ingredient drops have also received minor updates.
- Story
Mode endgame Flashpoint loot has been upgraded across the board to
contain a mixture of Artifact items. Artifact items include the head,
chest, feet, hands, and leg pieces of sets that were previously only
given out as waist and wrist pieces from Heroic World Bosses and
Xenotech and Tionese pieces that do not contain a set bonus.
- Hard
Mode endgame Flashpoint loot has been upgraded to contain
higher-quality Artifact items, including Tionese pieces with set
bonuses and Columi pieces. Hard Mode final bosses are largely
unaffected.
Boarding Party
- Players
no longer need to complete or have the mission "Call to
Arms" in order to receive the Story or Hard Mode version of this
Flashpoint.
- Storm
Squad's enrage timer has been increased to 5 minutes in Hard Mode.
- Chief
Engineer Kel's Reactor Pulse now respects immunity to knockback
effects.
- HXI-54
Juggernaut no longer targets players in cover with Electro Tether.
- Commander
Jorland fires his explosive round less often and now varies targets.
- Medical
Officer Alon has been moved closer to Chief Massey.
- Sakan
Do'nair no longer has an invulnerability aura, and his healers no
longer get stuck in an invulnerable state.
- Jedi
Healers now have more health, and their healing abilities are now more
effective.
- Sakan
now breaks his healers out of incapacitating effects throughout the
encounter.
- The
number of non-boss encounters in this Flashpoint has been reduced.
Cademimu
- General
Ortol no longer fires rockets faster than once every 15 seconds.
Colicoid War Game
- New
tutorials now introduce players to plasma cannon mechanics.
- Players
on plasma cannons are now healed slightly over time.
- Annihilator
6K-A2's health has been increased significantly. Its Missile
Bombardment has improved visual effects, does less damage at once, and
adds a fire debuff to affected players.
- The
patrolling droid in the hazard course now respawns less frequently.
- The
Simulation Mode effect can now be interrupted.
Directive 7
- Bulwark's
enrage timer has been increased to 5 minutes 30 seconds in Hard Mode.
The difficulty of the Bulwark encounter has been decreased in Story
and Hard Modes.
- Mentor's
Assassins now deal less damage in both difficulty modes.
- Mentor's
Turboblaster Capacitors are now uninterruptable while using Capacitor
Blast, and they now alternate between Capacitor Blast and Super
Charge.
- Mentor's
area of effect missiles now use a damage radius that more closely
matches their visual effect.
- Mentor's
Automated Defense Turrets now deal less damage in Hard Mode.
- A
new checkpoint has been added to the Mentor Assassin encounter. Groups
that are defeated will respawn much closer to the encounter.
- Players
no longer get stuck behind Interrogator if they skip the encounter.
- A
new checkpoint has been added after the encounter with Bulwark. Groups
defeated by Replicator and Mentor will have a much shorter return
time.
Hammer Station
- The
light bridge now continues to function after the Flashpoint has been
completed.
- Players
can no longer engage Battlelord Kreshan from on top of his computer
terminal.
- Using
the Fleet Pass now updates mission steps related to travelling to the
Fleet for this Flashpoint's mission.
Kaon Under Siege
- A
tooltip has been added to the Festering Bite debuff inflicted by
Rakghoul Supersoldiers.
Lost Island
- Maps
for this Flashpoint have been improved.
- Corrected
terrain issues that allowed players reach unintended areas in Dr.
Lorrick's room.
- The
ice effect on The Vorantikus now displays properly.
Maelstrom Prison
- Players
no longer need to complete or have the mission "The Jedi
Prisoner" in order to receive the Story or Hard Mode version of
this Flashpoint.
- Players
no longer need to complete the Flashpoint "Taral V" to
access this Flashpoint.
- Colonel
Daksh's enrage timer has been increased by 1 minute. His eye laser
ability damage has been reduced in Hard and Story Mode, and the
duration of the eye laser has been reduced by 10 seconds. A visible
interrupt immunity for all abilities has been added.
Red Reaper
- Lord
Kherus no longer respawns after players reach the bridge of the ship.
- Players
can no longer access the area beneath the stairs during the encounter
with Darth Ikoral.
Taral V
- Players
no longer need to complete or have the mission "The Jedi
Prisoner" in order to receive the Story or Hard Mode version of
this Flashpoint.
- General
Edikar's enrage timer has been increased to 5 minutes in Hard Mode.
- General
Edikar's Hail of Bolts is now avoidable as intended.
- Analyze
Weakness used by the Outpost Experimental Droid now increases damage
taken by its target by a smaller amount.
- Lord
Hasper's Force Storm now deals less damage. He is also immune to
interrupts, and takes longer to enrage.
- Handler
Gattan and his Trained Vine Cats now have less health.
- Gattan's
Trained Vine Cats are now more easily managed by the tank.
- The
number of non-boss encounters in this Flashpoint has been reduced.
The Battle of Ilum
- Krel
Thak now alerts players when proximity probe has been activated. Krel
Thak now knocks players back before activating proximity probes.
- Krel
Thak's Allied Weequay Pirates now deal less damage in Hard Mode.
- Proximity
Probes now deal less damage.
- Players
now correctly earn social and light or dark side points for completing
this Flashpoint.
The Black Talon
- Yadira
Ban's Cyclone Nova now respects immunity to knockback effects.
The Esseles
- Collision
has been added to the Hangar to prevent players from falling out of
the area.
- Ironfist's
difficulty in Hard Mode has been reduced.
- Increased
the delay after the reticule appears before the lightning strike when
fighting Vokk in Hard Mode.
The False Emperor
- The
Sith Entity's enrage timer has been increased to 5 minutes in Hard
Mode.
- HK-47
no longer re-enters stealth after using his Backhand ability and is
now visible while channeling his stab attack.
- HK-47's
turrets no longer have shields.
- The
time that Darth Malgus is vulnerable to being knocked off the ledge
after being hit by the first knockback effect has been increased.
- A
new mission step has been added to this Flashpoint after defeating
Darth Malgus. Players who fall to their deaths now have time to
recover and receive loot.
- The
number of non-boss encounters in this Flashpoint has been reduced.
- Players
now correctly earn social and light or dark side points for completing
this Flashpoint.
The Foundry
- Players
no longer need to complete or have the mission "Call to
Arms" in order to receive the Story or Hard Mode version of this
Flashpoint.
- Players
no longer need to complete the Flashpoint "Boarding Party"
to access this Flashpoint.
Operations
General
- Story
Mode Operations no longer automatically assign loot to individual
participants.
Eternity Vault
- Corrected
an issue that could cause Gharj to occasionally knock players out of
the world.
- A
message is now broadcast when the Infernal Disciples encounter is
reset.
- Soa's
Ball Lightning and Mind Traps are now destroyed when Soa is defeated.
Explosive Conflict
- Corrected
an issue that caused players to be teleported out of the phase if they
reached some remote areas of the minefield.
- During
the encounter with Firebrand and Stormcaller, the Shield Generators
will no longer be susceptible to procs from Relics.
Group Finder
- Group
Finder is now available for all players! It can be accessed via the
Group Finder button located next to the minimap once a character reaches
level 10. Group Finder allows players to be automatically grouped with
other players looking to participate in a combat balanced group for
Flashpoints and Operations.
- When
searching for a group, players specify roles they wish to play (Tank,
Healer, or Damage). They may only make a choice that is valid for their
advanced class.
- Players
can receive bonus rewards for using Group Finder by keeping the default
selections, which will result in a randomly selected Flashpoint or
Operation. Players receive bonus rewards the first time each day they
complete a random Flashpoint or Hard Mode Flashpoint, or complete a
Story Mode Operation. Rewards are received upon completing the content.
- Players
can also choose to queue for specific Flashpoints or Operations they
would like to find a group for. However, grouping in this fashion loses
the associated random rewards.
- When
a group is formed for any Flashpoint or Operation, the players can choose
to teleport directly to that destination.
- Group
Finder groups are slightly different than normal groups: the leader
cannot kick players or change loot rules, but the group has access to
the vote kick system. Players can elect to remove another player from
the group.
- In
a Group Finder group, the group or operation frames display an icon
indicating each member's chosen role (healing, tank, or damage).
Items
General
- Mini-pets
have been added to the PvP items vendor.
- The
Orokeet mini-pet is now sent via the mail if a player's inventory is
full when it hatches.
- Baradium
Flux can now be traded between players.
- The
Collector's Edition Holocamera has been repositioned to properly fit
the player's hand.
- Some
gear (Custom social gear, in most cases) has been flagged as
"Adaptive." This gear determines its armor type based on the
best armor the player or companion wearing it can equip. Tooltips for
adaptive gear have been reworked to make it easier to compare armor
values (given that it may have different armor values for you and your
companion).
- Many
descriptions for Unassembled gear pieces have been updated to describe
where players should go to redeem them.
- PvP
lockboxes are no longer unique and now have a required purchase level.
- Rakata
Enforcer's Gear no longer incorrectly indicates that there are 6 items
in its set.
- Three
War Hero items (Field Tech's Belt, Field Tech's Bracers, Eliminator's
Generator) now require an appropriate Battlemaster item as part of
their purchase cost.
- Premium
PvP lockboxes have been reduced in price from 120 Warzone Commendations
to 80 Warzone Commendations.
- Voice
processing for some head slot items has been corrected. It has been
added to some items that lacked processing and removed from some items
that should not have had it.
- Additional
spawn locations for the Orokeet Mini-pet egg have been added to
Alderaan. Eggs can now also be found on Balmorra (Imperial) and Taris
(Republic).
- Three
green color crystal schematics have been added to the Daily Commendation
vendor.
- War
Hero Mender's MK-1 System has been added to the Smuggler and Imperial
Agent War Hero PvP vendors.
- The
names of five schematics that grant the Exotech Weaponmaster's armor
have been corrected. They were erroneously named "Exotech
Battlemaster's.
- Rakata
Freeze Bombs can now be sold on the Galactic Trade Network.
- The
M3-O1 Matrix cube now grants 28 Strength and 14 Endurance (instead of
19 Strength and 24 Endurance).
- The
Party Instigator and Galactic Party Bomb now function correctly and are
available on the appropriate Social vendors.
- The
passive stats on all top-level Matrix Cubes have been increased.
- The
"on use" abilities on relics have been altered. The magnitude
of their stat buffs has been decreased, but the duration of the buff
has been increased. This reduces burst damage, but sustained damage is
unchanged.
- The
Rhythm Augmentation Droid now lasts for 5 minutes (up from 30 seconds).
- Some
headpieces that previously displayed severe graphical issues with
Miralukan facemasks have been made invisible on Miralukan characters.
- Modifications
with four stats will now display properly when viewed from the Item
Modification Table.
- Relics
can no longer provide extra damage or healing to a dead target.
- Corrected
an issue with relics that could allow for them to damage friendly and
heal hostile enemies.
- Level
50 Datacron relics are now Artifact quality. Existing relics will be
automatically updated.
- Players
no longer occasionally receive the incorrect Datacron Matrix Cube when
using the Matrix Cube Assembler.
- Several
high-level crafted items that were erroneously yielding low-level
materials when reverse engineered have been corrected.
Augmentation Slots
- Item
Modification Tables in the game world now provide players with the
ability to add augmentation slots to armor (head, chest, wrists, legs,
feet, waist), earpieces, implants, relics, main and off hand items
(knives, shotguns, generators, shields, foci), and droid armor
(sensors, cores, motors, and parts).
- To
install or upgrade an augmentation slot, the following requirements
must be met.
- The
target item must be Premium (green) in quality or better.
- The
player must have enough credits to cover the installation fee, which
varies based on item level, quality, and equipment type.
- The
player must have an augmentation kit of the appropriate rank which
will be consumed in the process.
- Installing
an augmentation slot binds the target item to the player.
- Augmentation
slots are tiered in rank, and can only accept augments up to their
rank. Augmentation slots can be upgraded to a higher tier through the
Item Modification Table.
- Mod
extraction costs have been reduced by 30%.
Itemization
- A
wider variety of item modifications are now available as loot drops.
For grouped players, these modification drops are almost always
tailored to party composition.
- Loot
drops on Origin Worlds, especially rare items, are now more appropriate
for the classes that obtain them.
- Players
now see specialized class and role item drops throughout the game that
are more appropriate for the player or their group.
- Medpacs
dropped throughout the course of playing on a planet are now more
appropriate to that planet's level range.
- Some
heavy armor drops have been removed from Tython and Korriban to make
loot more appropriate.
- Many
Prototype quality Barrels and Hilts have been added to random loot as
rare drops.
- Several
level 56 items that had level 48 color crystals instead of level 56
have been corrected.
Vendors
- A
Republic Crew Skills vendor in the Dune Sea no longer appears on
Imperial characters' maps.
Legacy
- Character
Perks are now available! These are bonuses that a player can purchase
with credits upon reaching a minimum Legacy level that apply only to the
character that purchased them. The Perks available in Game Update 1.3
include.
- Increased
experience from Flashpoints, Warzones, Space Missions, Class Missions,
and Exploration.
- Increased
companion affection gains from gifts and conversations.
- Increased
chance for a companion to craft Exceptional gear.
- Reduce
the time it takes for a companion to sell junk items.
- Summon
a Droid in the field to repair gear and buy and sell items.
- Reset
your skill point specialization in the field.
- Unlock
the ability to use some speeders at lower levels.
- Priority
Transport Passes that allow for fast transit back to your capital world,
the Outlaw's Den on Tatooine, the Black Hole on Corellia, and the Gav
Daragon (Republic) or the Ziost Shadow (Imperial). And more!
- The
PvP Training Dummy unlocked via Legacy is now named "Warzone
Training Dummy" to avoid confusion.
- The
Legacy abilities Heroic Orbital Strike, Lightning Storm, Dirty Kick,
Sticky Grenade, Force Sweep, Project, and Force Choke now deal increased
damage.
- The
"Show Legacy Bar" option in the UI preferences now properly
saves whether it is toggled on or off.
- Sith
Purebloods and Cyborgs now display properly in the Family Tree.
- Heroic
Moment abilities no longer occasionally activate without triggering
their cooldown .
Missions and NPCs
General
- New
weekly missions to defeat various Heroic World Bosses are now available
on the Fleets.
- Cinematics
throughout the game have been polished. Many visual issues during
cinematics have been corrected, and updates have been made to
consistency (such as ensuring that characters killed in cinematics are
no longer alive in the phase afterward). Some instances where audio and
subtitles did not match have been corrected. .
- Many
minor changes and bug fixes have been made to missions. Examples
include: several missing map notes have been added (and many erroneous
map notes have been corrected), some mission usables that weren't
appearing in the tracker now appear, and several conversations that
would automatically start even after being canceled have been
corrected. Not every minor fix has received an individual note.
- Many
instances where mission phases could be entered before passing through
the phase gate have been corrected.
- Corrected
instances where mission indicators would appear over NPCs when not
intended.
- Players
can now use shift-click in the mission log to create a chat hyperlink
for a mission.
- Interacting
with the Armstech Trainer now completes the Imperial mission
"Crafting Trainers.
- Killing
bosses in Nightmare Mode now gives credit for the [VEHICLE] Aratech
Nightscythe and the [VEHICLE] Praxon Firaxa missions.
- A
very rare issue that could cause players who completed a mission and
exceeded its goals by an extremely large amount (by continuing to kill
the mission's targets, for instance) to be returned to character select
has been addressed.
- Mission
completion experience is no longer displayed twice in the chat window.
- Several
instances of incorrect loading screen summaries being displayed have
been corrected.
- Duplicate
characters no longer occasionally appear during cinematics.
- Player
portraits and conversation rolls appear once again during Multiplayer
Conversations.
- Implemented
optimizations to reduce hitching noticeable when entering
conversations.
- In
several missions, using a shuttle instead of a personal starship to
travel to a mission step now updates the mission properly.
World Missions
Alderaan
- A
Woman Scorned: Rehanna Rist no longer becomes invisible.
Belsavis
- The
difficulty for some Heroic missions on Belsavis has been adjusted.
- Removed
quest pre-requisite for the Belsavis Daily Quests "Emergent
Medicine" (Republic) and "Droid Malfunction"
(Imperial).
- Freeing
the Fallen: The "Clear the Way" bonus objective now requires
only 20 kills (down from 30).
- Jungle
Flight: This mission is now properly balanced for two players.
- Non-lethal
Negotiations: Players can no longer continue using the cryo grenade
mission item after this bonus mission has been completed.
Corellia
- The
shuttle to and from the Black Hole area can now be used to transport
players directly to their personal starships.
- Bomb
Disposal: The first bomb removed by the player no longer disappears
from the player's mission inventory.
- Supply
Confiscation: Bounty Hunters and Imperial Agents are no longer
addressed as Sith Lords during this mission.
Ilum
- The
Challenge of War: The encounter with two Kaleesh Supplymasters has
been redesigned and is now less difficult.
Nar Shaddaa
- Diversion:
The behavior of NPCs related to this mission now matches the mission
description.
- The
Exchange Enhancement Facility: The Incubator no longer respawns
without the Ukabi Super Soldier floating in it.
Taris
- Infectious
Legacy: Players will now be properly directed to the correct turn in
location in the Republic Resettlement Zone.
- The
Archive: Wintag's voiceover no longer has an inappropriate voice
effect.
- The
Corpse Counters: Cera now uses the correct conversation lines in this
mission.
Tatooine
- Search
and Rescue: Single prisoners no longer grant credit more than once for
the objective "Rescue Prisoners.
Tython
- Egg
Smashing: Corrected an issue that could make it difficult for players
to smash Horranth Eggs.
Voss
- Fishing
Façade: Corrected an issue where the subtitles for T5-BD were not
displaying long enough.
- Gormak
Sabotage: The Gormak Tech Shaman is now balanced appropriately for
solo players.
- Let's
See Some Aggression: This mission no longer fails if the player uses a
stealth ability during Gormak Ambushes.
- The
First Commando's Call: NPCs associated with this mission no longer
automatically attack the player.
- Trial
of the First: This mission is no longer automatically completed for
all group members when one player turns it in.
Class Missions
General
- Travel
Passes granted at the end of Chapters no longer share a cooldown with
the Emergency Fleet Pass.
Jedi Knight
- Catching
up with Watcher One: Removed a mission that erroneously appeared in
the mission log after speaking to RE-M0.
- Guided
by the Force: The Sith Harrowers' "Enrage" ability now
displays a buff description. The buff duration has been decreased to
30 seconds from 2 minutes.
- New
Intelligence: The "Ship Entrance" map note now displays on
the Jedi Knight Airlock map as intended. Lieutenant Marcovic's spawn
for the step "Defeat Lieutenant Macovic" is no longer
delayed by several minutes.
- Tactical
Advantages: Players will now receive proper credit when groupmates
defeat Imperial Conquest Droids.
Sith Warrior
- General
Faraire: The phase door for this mission has been moved to prevent
players from leaving the phase accidentally, causing the mission to
become blocked.
Jedi Consular
- A
Return Home: This mission now offers a lockbox reward of the
appropriate level (the lockbox previously offered was lower level than
intended).
- Rajivari's
Legacy: Rajivari no longer respawns.
Sith Inquisitor
- Andronikos
Revel: Players can no longer become stuck inside this mission's phase
if they enter a Warzone while inside it.
- In
the Halls of the Elysium: Companions no longer become stuck or get
damaged when the players uses the Halls of Elysium shuttle.
- Legacy:
The map now correctly leads the player back to the Inner Chamber if
the player left during the boss fight.
Smuggler
- Brotherhood:
Players assisting a Smuggler on this mission can now exit the mission
phase and will not become stuck.
- Deals
and Double Deals: The conversation for the step "Confront Gus
Tuno" now begins correctly when the player enters the mission
phase.
- You
Can't Spend Infamy: Using an Emergency Fleet Pass now correctly
progresses this mission.
- The
Endless Abyss: Swapping the mission item "Torchy" with
another weapon no longer causes items to be sent to the wrong
inventory area.
Trooper
- Justice:
The Republic troopers standing near General Garza are now properly
armed with their rifles.
- Mannett
Point: Corrected an issue that could cause NPCs associated with this
mission to evade and exit combat.
- Return
to Duty: There will no longer be a duplicate intractable NPC during
the step "Speak to Prellon Garn."
- The
Separatists' Stronghold: This mission no longer resets to its first
step if the player is defeated on the "Talk to Commander
Tavus" step.
Bounty Hunter
- A
Musty Trail: This mission's reward no longer asks the player to choose
from rewards that list only one item.
- Hostile
Takeover: Players can now complete the conversation with General Krau
if 2V-R8 is the current active companion.
- Last
One Standing: Coral's level now matches the level of this mission.
NPCs
- Several
World Boss abilities and attacks now have appropriate sound effects.
- The
Holowan Labs Security Overseer's level has been increased to provide an
appropriate challenge.
- Some
Republic NPCs in Camp Talanis on Voss no longer appear friendly to
Imperial players.
- Removed
one of two Mandalorian Equalizers that patrolled the same area in the
Jungle Valley on Dromund Kaas.
- Jace
Malcom no longer wears armor with the Havoc Squad emblem.
- Imperial
Service Droids on Balmorra are now combat Droids instead of healing
Droids.
- Jedi
Champions on Ilum can no longer see through the stealth granted by
being revived by a medical probe.
- PvP
guards have been added to Aurek Base and Dorn Base on Hoth.
PvP
General
- Players
are no longer flagged for PvP if they use their class buff on a player
that is flagged.
- New
introductory level 50 PvP missions that reward a choice of lockboxes
that contain Recruit PvP gear have been added to the game. Players who
already have Recruit gear can elect to receive a Recruit Credit
Redemption Token, which can be sold for the purchase price of a set of
Recruit gear.
- Players
are no longer removed from their current group when they join a
Warzone. While a player is in a Warzone, all functions affect the
Warzone group. Players that are not in the Warzone will see the
original group normally, and when the Warzone is over, players in the
Warzone will be able to interact with their original group.
- Players
who are stunned or immobilized no longer appear to teleport a short
distance to a new location on other players' screens.
- Medical
probe revivals can no longer be called in PvP regions belonging to the
opposing faction.
- Relics
that have effects activated "on hit" no longer cause players
to remain in combat longer than expected during PvP.
- The
"on use" abilities on relics can no longer be used inside
Warzones. PvP relics (such as the Recruit, Battlemaster, and War hero
relics) now have passive boosts to the same stats that the "on
use" ability affected.
- New
relics that offer "on hit" triggered abilities are now
available from PvP vendors.
- Warzone
Expertise Adrenals have been renamed to Warzone Adrenals. The item now
only provides PvP Damage Reduction and does not boost healing or
damage.
- Adrenals
that were craftable by Biochemists before 1.3 can no longer be used in
PvP areas. Biochemists can now craft a version of the Warzone Adrenal.
- The
duration of the Warzone Adrenal has been reduced to 15 seconds (down
from 25) to match the duration of other Adrenals.
- The
daily PvP mission no longer auto-completes for all group members if the
group leader turns it in.
Warzones
General
- Players
who receive an in-combat revival no longer receive healing scoreboard
credit for the revival.
- An
issue that could prevent a team member from properly appearing as a
member of the Warzone group has been corrected.
Pre-Season One Team Ranked Warzones
- Pre-Season
One Team Ranked Warzones are now available! Teams of 8 level 50
players can use the "Queue Team Ranked" button in the
Warzone queue window to queue for a Ranked Warzone match.
- Ranked
Warzones reward Ranked Warzone Commendations.
- Teams
receive their Team Rating after participating in 10 Ranked Warzone
matches. This rating is adjusted at the end of every Team Ranked
Warzone match based on win or loss and the ratings of all other
matched players.
- Leaving
a Ranked Warzone before it ends counts as a loss. Declining an
invitation once a match is made counts as a loss.
- Players
in the queue for a Ranked Warzone can queue for a normal Warzone at
the same time. Entering a normal Warzone does not remove players from
the Ranked Warzone queue. If a Ranked Warzone match is found while a
player is in a normal Warzone, the match is reserved until the player
finishes the normal Warzone, and other players in the reserved match
will not be asked to join normal Warzones.
Alderaan Civil War
- This
Warzone can now be played by two teams of the same faction.
Additionally, each objective marker now appears in a color relative to
the player's team – green indicates objectives controlled by your
team, and red indicates objectives controlled by the other team. These
colors match the colors on the scorecard and map.
- Corrected
a terrain issue that allowed players to reach the middle objective
from the other objectives faster than intended.
- Players
can no longer reach the top of the Eastern turret.
- Corrected
a region placement error that caused Imperial players to be instantly
defeated in an unintended area near the Republic spawn area.
- The
Warzone Scorecard now properly displays the pre-match countdown.
- Performance
optimizations have been implemented to improve the framerate inside
this Warzone.
- Corrected
an issue that could prevent tooltips from minimizing properly.
- Players
who take the speeders back to the East and West turrets directly now
properly gain Defender Points.
Huttball
- The
acid trap debuff now expires correctly if a player is disconnected
while in the acid trap.
- The
Voidstar Victory Speech will no longer play at the end of matches.
Novare Coast
- The
message that an enemy bunker is taking damage now plays less
frequently.
- The
areas around each capture point that provide credit for defense have
been adjusted and now include more area.
- This
Warzone's scorecard will now retain its position between matches.
Voidstar
- The
layout of the first room has been changed slightly to increase travel
time between objectives.
- Objective
markers in this Warzone now appear in a color relative to the player's
team. When the bomb is waiting to be armed, the attacking team will
see a red marker and the defending team sees a green marker. This
marker is green for the attacking team (and red for the defending
team) when the bomb has been planted.
- Players
now receive notification when they receive defender points for
guarding doors.
- Voidstar
scoring now factors in time spent both on offense and defense. This
means a team that started on defense and prevented most of the
objectives from being taken can get maximum score by making further
progress in round 2 and winning early.
- Corrected
an issue that could prevent the bomb from displaying correctly when
planted on doors.
- A
very rare case that could prevent a Voidstar match from ending early
if the second attacking team exceeded the progress of the first
attacking team has been corrected.
- The
Voidstar features new voiceover transmissions that support matches
between players of the same faction.
- Attacking
characters that enter a room before their team has destroyed its door
are now killed.
World PvP
The Outlaws' Den (Tatooine)
- Companion
Characters are no longer permitted within the Outlaw's Den.
Space Combat
- Players
can now receive additional Space Combat Missions after completing their
first without having to leave and return to their personal starship.
- An
issue that prevented player ships from being visually destroyed upon
mission failure has been corrected.
- Using
/stuck during a Space Combat Mission no longer kills the player.
- Ship
item tooltips now distinguish between bonuses that set your ship to a specific
value and those that add the value to your total.
UI
General
- Corrected
an issue that could cause profession abilities to disappear from
quickslots occasionally.
- Vehicles
now display unique buff icons that list the vehicles name, icon, and
movement speed description.
- Players
no longer see mission loot beams on corpses that have a mission item
for another group member.
- Spending
points in Skill Trees no longer causes players to be dismounted.
- If
players attempt to reverse engineer an item that is being modified, the
Modify Item window will now close.
- Added
a tooltip to the untrain button (designated by "x") in the
Crew Skills window. .
- Added
a tooltip to schematics when viewed in the Crew Skills trainer window.
- Adding
or removing item modifications will update the modification count
appropriately in the modification window.
- Dragging
an item from the inventory to be deleted will no longer open the
Workbench Menu if the item is released while hovering over a Workbench.
Galactic Trade Network
- Droids
now use "Droid Armor" instead of Heavy Armor. This change
corrects issues with the Usable By filter on the Galactic Trade
Network. This is a categorization change and has no impact on item use.
- Text
searches of the auction house now yeild complete results and should
match or exceed category based searches for types (like
"lightsaber").
Groups and Targeting
- Tab
targeting selection cycling now takes camera facing, camera center,
player position, and target range into account.
- Players
can now choose to override the tab targeting cycling method so that it
only factors in screen space from left to right.
- Players
can now choose to enable a predictive tab targeting indicator, which
will display an icon next to the enemy next in line for tab targeting.
- The
predictive targeting indicator is now available even if the player has
nameplates disabled.
Guild Banks
- Guild
members can now view their own ledger data, and the guildmaster's
transactions now accurately appear in the log.
- The
ledger now defaults to show all members, and the guildmaster can
disable ledger viewing based on rank.
- The
Guild Bank will now show players the correct error message if they try
to deposit more credits than they currently have.
Maps
- Many
areas where the map would incorrectly change and show another area have
been corrected.
Social
- Font
size can now be adjusted in detached chat windows.
- The
social emote /ironfist is now available for use. It cannot be used
while in combat.
Tutorials
- In-game
tutorials have been polished significantly.
- The
tutorial window is larger, and all tutorials have more images and
information available.
- Players
can browse through all tutorials via an index on the tutorial page.
All tutorials can be accessed via the main menu.
- Tutorials
can now be turned off directly from the tutorial screen.
Miscellaneous Bug Fixes
- Several
text errors throughout the game have been corrected, including errors in
French and German text.
- Many
errors in French and German voice overs have been corrected.
- Several
locations where players could become stuck in terrain throughout the
game have been corrected.
- Many
minor art bugs have been addressed. Examples include visible terrain
seams, incorrect collision, misplaced environmental assets, some pieces
of gear that displayed incorrectly, and improper animations for NPCs.
Not every minor art change has received an individual note.
- Some
minor audio bugs, such as missing lines of ambient dialogue and
incorrect volume for some effects, have been corrected.
- The
emote /overthere now properly references the player's target in the chat
window.
- The
female /taunt emote now animates properly while the player is moving.
- Player
weapons during looping emote animations are now stowed away more
consistently.
- Trails
behind speeder bikes no longer stretch inappropriately when in
first-person view.
- An
area of Nem'ro's Palace that was mistakenly flagged as a Rest XP area
has been corrected.
- The
bind point at the Republic Wilderness Outpost on Belsavis no longer
incorrectly binds players to Meltwater Outpost.
- Corrected
an extremely rare client freeze.
- Custom
chat channel commands (moderate, kick, and mute) now work more reliably.
- The
"success" chat message is no longer displayed before actually
joining a custom chat channel.
- A
new "Very High" graphics options setting is now available, and
existing settings (Very Low, Low, Medium, and High) have been
re-factored to cover the wider spread of options.
- Character
eyes now appear brighter when using "Very Low" shader
complexity.
- Players
that begin a taxi ride while in a jumping or falling animation no longer
see visual errors or take falling damage.
- The
camera no longer zooms to a distance beyond the player's maximum camera
distance while on taxis.
- The
Miraluka social ability, Sense Force Alignment, now properly reflects
only the target's Force alignment.
- If
an item is equipped to an invalid slot, it is now moved to the player's
inventory after logging in. This corrects some edge case issues with
incorrectly categorized items.
- The
Chiss and Mirialan social abilities now correctly do not break on damage
unless the player is in combat.
- The
correct message is now displayed when a player gains experience by
discovering a new area.
- Anti-Aliasing
has been re-enabled for ATI 6900 series video cards.
- Using
Ctrl-A and Ctrl-M no longer reports to the chat window that ambient
sounds or music has been toggled.
- Players
that are defeated in areas not controlled by their faction on Alderaan
now respawn closer to the hostile area where they were defeated.
- COD
mail messages now expire after 3 days.
- Corrected
issues that could cause players to appear to be stuck dead.
- Players
no longer slide to the object they are interacting with in some cases.
- Players
now receive a more informative error if they are unable to connect due
to character transfer.
- Sounds
from "loaned" speeders no longer persist after they have been
dismounted.
- An
audio issue that caused elevators to play the incorrect sounds has been
addressed.
- Republic
players will no longer be able to reach an area or Corellia intended
only for Imperial players.

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